Two Worlds:Patches and Updates: Difference between revisions
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====Parameters==== | ====Parameters==== | ||
* Defines: new row 501 | |||
Defines: new row 501 | * SoundPack: F61-G61 | ||
SoundPack: F61-G61 | * SoundPacksSet: new rows 130-133 | ||
SoundPacksSet: new rows 130-133 | * BasicUnits: V34-V47 | ||
BasicUnits: V34-V47 | * Units: AC65-AC67, T98 | ||
Units: AC65-AC67, T98 | * Heros: in rows 68 73 81 86 96 101 110 115 some columns between CI-EC has been changed but weren't marked | ||
Heros: in rows 68 73 81 86 96 101 110 115 some columns between CI-EC has been changed but weren't marked | * ShopUnits: AD10 | ||
ShopUnits: AD10 | * BasicUnitAnimations: S15 | ||
BasicUnitAnimations: S15 | * UnitAnimations: CG7-CJ36 | ||
UnitAnimations: CG7-CJ36 | * Missiles: AN51, AG52, AG54, AG55 | ||
Missiles: AN51, AG52, AG54, AG55 | * MagicCard: AC79 | ||
MagicCard: AC79 | * Dynamics: new rows 141-142, 295-298, H188 | ||
Dynamics: new rows 141-142, 295-298, H188 | * PotionArtefacts: AQ91, AV91 | ||
PotionArtefacts: AQ91, AV91 | * Passives: new rows 498-504 | ||
Passives: new rows 498-504 | * Containers: rows under column AI | ||
Containers: rows under column AI | * Markers: new rows 163-167 | ||
Markers: new rows 163-167 | * CommonGameParams: AR5-AU5, AZ5-BA5, L50, L51 | ||
CommonGameParams: AR5-AU5, AZ5-BA5, L50, L51 | |||
====1.6 Network==== | ====1.6 Network==== |
Revision as of 09:33, October 21, 2021
These Patches and Updates were applied to the game post-release. This is part of a series of pages on Two Worlds Version Differences.
Windows
Version 1.1
Version 1.2
Version 1.3.
Version 1.4
For items marked with RS, the game must be restarted: Main menu -> Start a new game. Using saved games will override the patch for these items and may lead to unpredictable results.[1]
Balance
- RS: Monsters strength and HP rebalanced.
- RS: Bandits strength rebalanced
- RS: Bows strength rebalanced.
- RS: Melee combat weapons rebalanced.
- RS: Traps rebalanced.
- RS: Magic rebalanced.
- RS: Skills rebalanced.
- RS: Skill requirements rebalanced.
- RS: Equipment requirements rebalanced.
- RS: Weight rebalanced.
- RS: Objects stacking rebalanced.
- RS: Fighting from horse - not so powerful.
- RS: Immunity added to some enemies (e.g. skeletons are immune for piercing and slashing, fire dragons are immune to Fire).
New features
- Faster graphic rendering on nVidia Graphic Cards.
- Moving/selling multiple objects - with Left Ctrl pressed.
- Vit., Str., Dex., Willp. - timed potion effect displayed in inventory.
- Inventory space increased.
- New graphic settings added DOF, Horizon, water reflections, hit info, player info.
- Bow auto-aiming option added.
- Magic aiming cursor visible even if attacking spell is not highlighted.
- RS: Killing NPCs inside houses - invisible for other NPCs.
- RS: 4 new armour sets added.
- RS: ore Animals in villages (hens, ducks, gooses).
- RS: Magic shop near first teleport in Komorin.
- RS: Brotherhood shop at Vesit Delurna Coral.
Corrected mistakes
- RS: Soulpatcher gives more points than you actually have - fixed.
- RS: Quest with Nellor - fixed. \\ There was a bug with the unfinished quest of the master-making arrows in Cathalon.
- RS: Fariel is dying killed by spider.
- RS: Death strike skill fixed.
- RS: Guards harassing player after paying one of them with 30% - fixed
- RS: Torches stacking. \\ Like weapons or armor. Previously, it also worked, but the torch level did not increase.
- Many clipping bugs on various maps - fixed.
- Disarming arrow - crash - fixed.
- Not working heavy maces -fixed.
- Bombs explosions - fixed.
- Horse behaviour - improved.
- Screens zooms while upgrading a skill.
- Game crash when buying spell card magic hammer and trying to add it directly to my active spell.
- If you set the spell bar focus to a defensive spell you can't use a hotkey of any offensive spell that needs a target because the char doesn't aim (and all the spells will hit the floor). It would be good if the cross-hair is always visible.
Version 1.5
Change log 1.5.
- Unique names for all weapons and equipment parts
- New graphics for all faces
- Fast looting of animals
- Magic manual aiming option added.
- Summoned creatures follow the hero
- Summoned creatures can't be looted
- Neutral animals do not respawn
- Quality of objects inside chest depends on lock level.
- Magical weapons and armor added to Congregation shops.
- Weapon enchanters added to Congregation shops.
- Fixed bug with equipment objects - the same-looking object with different values.
- When finishing the final quest for one guild / Party reputation for the opposing party goes to 0. Skelden / Karga Clan Giriza / Association
- Fixed bug in last Association quest and last Giriza quest. Now those quests can be finished.
Version 1.6
Patch 1.6 contains new changed scripts and parameters.[2] For the original version, see: Patch 1.6 Notes. In an interview with CRPG.RU, Miroslaw Dymek claimed that Tainted Blood (DLC) came with patch 1.6, the one that "enhanced the balancing".[3][4]
Scripts
In patch 1.6 more than half of all EarthC scripts and files were changed more or less.
Parameters
- Defines: new row 501
- SoundPack: F61-G61
- SoundPacksSet: new rows 130-133
- BasicUnits: V34-V47
- Units: AC65-AC67, T98
- Heros: in rows 68 73 81 86 96 101 110 115 some columns between CI-EC has been changed but weren't marked
- ShopUnits: AD10
- BasicUnitAnimations: S15
- UnitAnimations: CG7-CJ36
- Missiles: AN51, AG52, AG54, AG55
- MagicCard: AC79
- Dynamics: new rows 141-142, 295-298, H188
- PotionArtefacts: AQ91, AV91
- Passives: new rows 498-504
- Containers: rows under column AI
- Markers: new rows 163-167
- CommonGameParams: AR5-AU5, AZ5-BA5, L50, L51
1.6 Network
Scripts for network were changed
Version 1.7
Version 1.7b
Version 1.7b came with Curse of Souls.
Xbox 360
The first Xbox 360 patch was said to be in the works on August 27, 2007 and would take at least 2 weeks to go through the review process.[5]
Other
Increase Startup Performance
- By moving the file Shaders_add.wd to the folder WDFiles in your Two Worlds Installation you can get improved startup performance. This is included in patch 1.5 onward.[6]
References
- ↑ https://forum.zoneofgames.ru/topic/2574-two-worlds/?page=33
- ↑ Two Worlds modkit patch notes from October 30, 2007
- ↑ http://web.archive.org/web/20080501220730/http://www.insidetwoworlds.com/showthread.php?t=29395
- ↑ http://web.archive.org/web/20080501143630/http://www.crpg.ru/sections.php?op=viewarticle&artid=2290
- ↑ http://web.archive.org/web/20071011163057/http:///showthread.php?t=27717
- ↑ https://web.archive.org/web/20071011172348/http://insidetwoworlds.com:80/showthread.php?s=&t=26942