Draft:Two Worlds:Necromancers
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This article is a Two Worlds draft.
Articles are created and sometimes moved to the Draft namespace for numerous reasons. "Two Worlds:Necromancers" needs to be either updated to fit the current Manual of Style or lacks relevant information and content. |
Necromancers use the Taint (dark/forbidden magic) to their advantage and are generally hunted by the Society. They are lead by The Flame and their main camp is the Enclave. Their trainers and merchants are relatively difficult to find. They are not associated with the hostile Necromancers that inhabit the bases of the Death Claw Towers.
Reputation[edit | edit source]
- +2 - Complete Bring me some Taint quest.
- +2 - Complete Bring me some more Taint! quest.
- +2 - Complete Bring me even more Taint shoots! quest.
- +2 - Complete Bring me more Taint - one last time! quest.
Ranks[edit | edit source]
Rank | Description | Perks |
---|---|---|
0/10 | You are nothing. | |
2/10 | You are considered useful - but replaceable. | |
4/10 | You are considered to be a valuable aide. | |
6/10 | They speak of you with respect. |