Lore:Antaloor Backstory

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This is the Creation Myth of Antaloor, taken from the official website for Two Worlds II. It is presumed to be canonical for the series on this wiki.

A breathtaking journey into Antaloor's past[edit | edit source]

When Antaloor was created at the beginning of time, the many races populating this paradise lived in harmony with one another. But this peace didn't last long. Uprisings took place and civil wars abounded - conflict had finally ousted harmony. The skirmishing and full-scale battles finally reached such a proportion that civilized life on Antaloor collapsed. The effects of this were so far-reaching that almost all of Antaloor was crushed by the rival forces. The power structure of the four elements - Water, Air, Earth and Fire - was stretched to the limits, and only some Herculean efforts were able to save it from collapsing completely. The scale of the destruction, however, was enormous.

This near-apocalypse saw the birth of the Orphans, a small band who fought on the side of good. Although small in number, they decided to learn from the mistakes of the generations that had gone before - and to usher in a new era. Four of these Orphans stood out from the rest - and they were destined to be the spiritual leaders of the new age. During a historic meeting, the four created a powerful pact that would permanently repair the damage their ancestors had done to Antaloor.

They sacrificed their own dreams to bring peace to the land and swore eternal service to the four elements of power. In this way, the Gods of Antaloor were created and are still worshipped to this day: Maliel, the Goddess of the Air, Throglin, God of the Earth, Yatholen, God of the Water and Aziraal, the God of Fire. The peace they created lasted for a long, long time... until the evil Gandohar discovered the old writings of the Orphans. He deciphered them and ultimately discovered the secret of the four elements' power. A new wave of fate now threatened all of Antaloor - and still threatens the land today. Gandohar used his new-found knowledge to gain control of the elements and thus control the entire known world.

Gandohar, the Dark Lord, knew that he would have to access the power of the quartet to even have a chance of becoming a God himself. He succeeded in disrupting the balance between the elements, thanks to cunningly laid plans and traitorous schemes. At the same time as the God of Fire was vanquished, the gates of power opened up for another element - and since then its dark magic has spread evil shadows over all of Antaloor. Gandohar seized this unique opportunity created by the emergence of this new element without leadership. He started out on his evil path by trying to use the power in the body of Kỹra, a descendant of the Orphans. He thought that this would help him gain full control over the dark magic and attain a place among the remaining gods. But Kỹra's human body - in spite of her ancestry - could not stand the enormous strain of the procedure for very long. So, having beaten Antaloor into submission, Gandohar now sits in his stronghold in Vahkmaar and concocts a devilish plan... one which will give him power over one of the most dazzling characters in the land. But the followers of good also take up the struggle and attempt to shift the balance of forces in their favor. Once again, the battle for Antaloor has begun...[1]

See Also[edit | edit source]

Lore (English)
Timeline • Antaloor Backstory • Antaloor Backstory (Reality Pump) • Antaloor Backstory (2-Worlds.com EN) • Great War of the Gods • GWotG Two Worlds Stategy Guide • GWotG Two Worlds Manual • The Death of Aziraal • Two Worlds Intro • The Battle of Oswaroh • Topware Two Worlds Summary • Two Worlds Epic Edition Backstory • Two Worlds II Backstory
Lore (Other)
Antaloor Backstory (2-Worlds.com DE)
Antaloor Backstory (2-Worlds.com IT)
Antaloor Backstory (2-Worlds.com FR)
Antaloor Backstory (2-Worlds.com RU)
Antaloor Backstory (2-Worlds.com PL) • GWotG Two Worlds Manual (PL)

References[edit | edit source]