Lore:Varn
Varn | ||||||
---|---|---|---|---|---|---|
A Varn in Two Worlds II. | ||||||
| ||||||
|
Varns also known as jackals, are a relatively intelligent cross between humans and wolves[1] that prefer desert terrain. They originate in the Dra'kar Desert.[2] They were supposedly created by the White Dragon to steal dragon eggs. They regularly lay sulfur crystals on an altar in the desert to summon the White Dragon and line the pathway to their altar with the heads of Groms.[3]
Varns walk upright, bear fangs and, have a wolf's head. They can tear off quite a chunk of their opponent’s flesh and are known to consume human meat. Individual clans often have Shamans who possess powerful spells. Weapons and armor are part of the Varns standard equipment –and this, combined with their intelligence and sheer animal strength lead to them being some formidable foes.[4]
Appearances[edit | edit source]
Games[edit | edit source]
- Two Worlds - Varns
- Two Worlds II - Varns.
- Pirates of the Flying Fortress.
- Echoes of the Dark Past - The Begrimed Grotto
- Shattered Embrace
In Lore[edit | edit source]
Noteworthy Members[edit | edit source]
Locations[edit | edit source]
Varns exist in small tribes exclusively in the desert region of the unnamed continent in Two Worlds.
Varn Tribes are littered around Cheznaddar, Hatmandor and across the Savannah of Erimos. They can be found in Tribes as small as three or as large as Six.
Varn mercenaries appear in The Begrimed Grotto online quest.
Combat[edit | edit source]
Strengths[edit | edit source]
In Two Worlds II, Varns are capable of wielding Water Magic, Earth Magic and even Necromancy. They can prove difficult at the start of the game as they are tough to beat with starter weaponry. They're resistant to shock damage.
Weaknesses[edit | edit source]
Axe, Earth Magic
Their strength is in numbers. They are known to be resistant to lightning and shock-based attacks, but fairly vulnerable to all other elements.
Gallery[edit | edit source]
Trivia[edit | edit source]
- Varm Shamans like to call themselves "The Wolf's Heart". This is because the central organs of the body emit high mana values.[5]
In Other Languages[edit | edit source]
|
|
See Also[edit | edit source]
People of Antaloor | |
---|---|
Gods | Aziraal • Maliel • Throglin • Yatholen |
Demons | Reist Tungard |
Dragons | Cassara • White Dragon |
Dwarves | |
Elves | Dar Pha |
Humans | Balor Horlogen • Edwin Teal • Gandohar • Kyra • Sordahon • The Hero |
Orcs | Dar Pha • Ghortarius • Nortar • Rogdor • Sokaris • White Head • Zarg |
Varns | Dawg |
References[edit | edit source]
- ↑ Two Worlds Official Strategy Guide P 187. ISBN:0-979551333-0-7.
- ↑ Two Worlds II Official Strategy Guide P 218. ISBN:978-3940252-15-9
- ↑ Two Worlds Official Strategy Guide P 191. ISBN:0-979551333-0-7.
- ↑ Two Worlds: The Temptation Antaloor Post Issue 9
- ↑ Two Worlds II Official Strategy Guide P 280. ISBN:978-3940252-15-9
Part of this page's history has been imported from the Fandom Two Worlds Wiki. To preserve the history of the community's work on the Two Worlds Wiki, all articles and their histories were imported, regardless of their quality or lack of. The Wiki Revitalization Project began on February 24, 2021 to create a proper wiki for Two Worlds enthusiasts, fans, and new players to the series.
For a full list of imported pages, see: Pages with histories imported from the Fandom Two Worlds Wiki. |