Temptation:Two Worlds: The Temptation
|Two Worlds: The Temptation|
Two Worlds: The Temptation was a planned spin off that ballooned into a sequel for Two Worlds set to introduce new game content, extended gameplay and provide answers to "many" questions and mysteries which arose in the Two Worlds main story! The game was set to be released in the first half (fall) of 2008.
Plot[edit | edit source]
Development[edit | edit source]
The Developers were said to be focusing on a blend of "proven and new". Adide from several well known regions in Lore:Antaloor, three would be additional new territories to explore. Combat was set to be enhanced with features such as active blocking. An unnamed new form of transport and "enhanced" NPC reactions. The game was set to feature a new engine with "visuals that have to be seen to be believed", "more intricate missions," better voice-overs and animation, improved horseback riding, and "completely revamped combat." Chief developer Miroslaw Dymek said: "We've taken to heart all the comments made by gamers about Two Worlds and we're going to give them what they want with the sequel." The game was eventually put on hold due to "technical outdating while a new Engline was made, it was used to create Two Worlds II
Planned Features[edit | edit source]
Workshop[edit | edit source]
The player was intended to be able to run their own workshop where they could hire, fire and pay their own employees. The reward for successfully running the workshop would allow the player to use or sell a new product every day, depending on the skills of the employees hired. A workshop manager would be hired to handle the finances and employees output would be dependent on the amount of pay received.
Gallery[edit | edit source]
- For this subject's image gallery, see Gallery:Two Worlds: The Temptation.
Trivia[edit | edit source]
In other languages[edit | edit source]
||Two Worlds: The Temptation|
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References[edit | edit source]