Two Worlds II:Development

The Two Worlds Wiki - Documenting Two Worlds since 2008.
Jump to navigation Jump to search

Development of Two Worlds II began as early as 2005[notes 1] as a Two Worlds expansion titled Two Worlds - The Temptation[1]. The Temptation quickly grew much larger than originally intended and became a full-fledged sequel, first being referred to as such on November 28, 2007, just six and a half months after the release of Two Worlds.[2] Developing it as a sequel enabled the developers to expand the narrative further, and in 2009 the project was overhauled and a more sophisticated engine titled GRACE™ was created to develop the game.[3] In July 2009[4][5], the title "The Temptation" was dropped in favor of titling it Two Worlds II, due to the devs feeling that The Temptation would always be associated with expansion.[4] According to a Joystiq article ripped off by Eurogamer, Dirk P. Hassinger stated: [6]

"After Two Worlds the dev team started an add-on. Later this was too huge and became a full product (Two Worlds: The Temptation), but in the last year as the development went forward, we found the technology outdated and started a new engine generation from the scratch. Now it is a real Two Worlds II with state-of-the-art technology," ...... "Of course some ideas and story partly developed in the last couple of years, which could have been a part of Two Worlds: The Temptation (PC/360) and Revelation (PS3), will be used for TWII, but it is for sure a different title and not a simple rename."

Delays[edit | edit source]

It was originally planned for a release in winter 2009[7][8], was pushed back to "spring 2010"[9][10][11], then pushed to August 8, 2010[12], then to September 14, 2010[13][14], then October 5, 2010.[15] In an E3 2010 Q&A, Jake DiGennaro said the game was planned to be released in the fall[16]. It was eventually released on November 12, 2010.


Notes[edit | edit source]

  1. At E3 2010, Jake DiGennaro said the game began development roughly 2 1/2 years prior.

See Also[edit | edit source]

vde
Two Worlds II Gameplay Elements
DevelopmentLoading Screens

References[edit | edit source]