Lore:Varn: Difference between revisions

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===Noteworthy Members===
===Noteworthy Members===
* {{Lore|Qudamah}}
* {{Lore|Qudamah}} - {{TwoWorldsII|Two Worlds II}}.
* {{Lore|Dawg}} - {{TwoWorldsII|Echoes of the Dark Past}}.
* {{Lore|Dawg}} - {{TwoWorldsII|Echoes of the Dark Past}}.



Revision as of 20:07, January 16, 2022

Varn
Two Worlds - Varn model.png
A Varn in Two Worlds II.
Genus Information
Species Varn
Status Alive
Background information
Earliest appearance Two Worlds
Most recent appearance Echoes of the Dark Past


Varns also known as jackals, are a relatively intelligent cross between humans and wolves[1] that prefer desert terrain. They originate in the Dra'kar Desert.[2] They were supposedly created by the White Dragon to steal dragon eggs. They regularly lay sulfur crystals on an altar in the desert to summon the White Dragon and line the pathway to their altar with the heads of Groms.[3]

Varns walk upright, bear fangs and, have a wolf's head. They can tear off quite a chunk of their opponent’s flesh and are known to consume human meat. Individual clans often have Shamans who possess powerful spells. Weapons and armor are part of the Varns standard equipment –and this, combined with their intelligence and sheer animal strength lead to them being some formidable foes.[4]

Appearances

Games

In Lore

Noteworthy Members

Locations

Two Worlds

Varns exist in small tribes exclusively in the desert region of the unnamed continent in Two Worlds.

Two Worlds II

Varn Tribes are littered around Cheznaddar, Hatmandor and across the Savannah of Antaloor.They can be found in Tribes as small as three or as large as Six.

Echoes of the Dark Past PC only

Varn mercenaries appear in The Begrimed Grotto PC only online quest.

Combat

Strengths

Two Worlds II

In Two Worlds II, Varns are capable of wielding Water Magic, Earth Magic and even Necromancy. They can prove difficult at the start of the game as they are tough to beat with starter weaponry. They're resistant to shock damage.

Weaknesses

Two Worlds

Axe, Earth Magic

Two Worlds II

Their strength is in numbers. They are known to be resistant to lightning and shock-based attacks, but fairly vulnerable to all other elements.

Gallery

Trivia

  • Varm Shamans like to call themselves "The Wolf's Heart". This is because the central organs of the body emit high mana values.[5]

In Other Languages

See Also

Template:Races of Antaloor Navbox

References

  1. Two Worlds Strategy Guide P 187. ISBN:0-979551333-0-7.
  2. Two Worlds II Official Strategy Guide P 218. ISBN:978-3940252-15-9
  3. Two Worlds Strategy Guide P 191. ISBN:0-979551333-0-7.
  4. Two Worlds: The Temptation Antaloor Post Issue 9
  5. Two Worlds II Official Strategy Guide P 280. ISBN:978-3940252-15-9

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