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Two Worlds II
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Information
Developer(s) Reality Pump
Publisher(s) TopWare Interactive
Platform(s) Microsoft Windows, Mac OS X, PlayStation 3, Xbox 360
Genre(s) Role-Playing
Mode(s) Single-player, Multiplayer
Engine GRACE™
Version 1.0.1
Credits
Director Mirosław Dymek
Producer Adam Salawa
Designer Mirosław Dymek
Release date(s)
Microsoft Windows, Mac OS X
Flag of the United States.png February 8, 2011
Flag of Europe.png November 12, 2010
Flag of Australia.png February 24, 2011
Xbox 360 Xbox 360
Flag of Japan.png February 17, 2011
Flag of the United States.png January 25, 2011
Flag of Europe.png November 12, 2010
Flag of Australia.png November 2010
PlayStation 3
Flag of Japan.png February 17, 2011
Flag of the United States.png January 25, 2011
Flag of Europe.png November 19, 2010
Rating(s)
ESRB M
PEGI 16
USK 16
Additional info
Website twoworlds2.com
Media/distribution DVD-R DL
System requirements
Minimum
  • Windows XP / Windows Vista / Windows 7
  • Intel or AMD Single-Core CPU (2.0 GHz)
  • 512 MB RAM, 2 GB With Windows Vista or Windows 7
  • 8 GB free disk space
  • DVD Drive for disc-based installation
  • Shader 3.0 and 512 MB ATI Radeon HD 2900/NVIDIA 8800GT video card
  • DirectX 9.0c-compatible sound card
  • Internet Connection (Required for Multiplayer)
  • DirectX 9.0c or OpenGL

Recommended

  • Windows Vista / Windows 7
  • Intel or AMD Multi-Core CPU (2.6 GHz)
  • 1 GB RAM
  • 8 GB free disk space
  • DVD Drive
  • ATI Radeon HD 5600 or better/NVIDIA 8800 GTX or higher
  • 5.1 Channel sound card
  • DirectX 11 or OpenGL

Two Worlds II is a computer role-playing game developed by Reality Pump and published by TopWare Interactive for the PlayStation 3, Xbox 360, Microsoft Windows, and Mac OS X. It is a sequel to the 2007 game Two Worlds. It was released on January 25, 2011, in North America and was released on 21 October in the UK and Australia. The player reprises their role as the nameless Hero from the original Two Worlds. Character creation allows for greater freedom in customizing his appearance. The classless system of leveling from the first game returns, allowing any character to learn and upgrade any skill. New skills may be learned by reading Skillbooks.

A Tower Defense spin-off titled Two Worlds II - Castle Defense, was later released, set between the events of Two Worlds and Two Worlds II.

Plot[edit | edit source]

Five years have passed since the dramatic events in Antaloor brought the whole world to the edge of the abyss... and the hero's strength is finally exhausted. He is a prisoner in the dark dungeons of Gandohar's castle and any hopes he has of saving his sister seem to have vanished along with his freedom. In spite of a self-sacrificing battle against evil, the twins were separated and Kyra is now under the influence of a powerful magic spell from which there is no escape. Evil influences are attempting to awake the slumbering powers of an old generation in order to dominate all of Antaloor, and the hero is powerless to do anything about it...

However, just as his despair has reached its lowest ebb, a faint ray of hope appears from a completely unexpected direction. The hated Orcs have put together a rescue squad and the hero is amazed when they free him from the chains of his tormentors. Still skeptical about this new-found truce between two races which have always been deadly enemies, the hero once again finds himself confronted by a completely new situation... now he has to find out why the Orcs helped him - and learn as much as he can about their mysterious leader, the legendary Dragon Queen. She is both beautiful and mysterious - but the hero must trust her if he has to have his long-planned revenge. So he starts out on a dangerous journey through a land desecrated by evil - a journey he hopes will shed some light on Gandohar's dark past and help him find a weak point in the defenses of this powerful Mage... only then can he finally rescue his sister, Kyra.

Gandohar's palace, with its brooding and menacing atmosphere, is only one of the many fascinating locations which await the player's avatar. Two of these locations are the craggy island of the Dragon Queen with its dark catacombs and mysterious ruined temple, and the twin desert cities, Hatmandor and Cheznaddar. Hatmandor is a flourishing center of trade, but Cheznaddar has seen better times and is a magnet for those who prefer to skulk in the darkness. Players will fall under the spell of many more locations and the adventures associated with them - just two of the many sites are the fascinating Asian world of New Ashos and the legendary Veneficus University, where the most powerful Mages impart their knowledge to eager students. And a visit to the small village of Conney and the colony of Tir Geal in the depths of the swamps will reveal helpful secrets from Gandohar's dark past.

Many characters with colorful background stories inject their own particular brand of living, breathing vitality into this world; characters like Ed Teal, for example, the most infamous and cunning pirate ever to have sailed Antaloor's seas. Even the less spectacular characters, like Lawrence Lexington have so much charisma that players are drawn deep into the world of Antaloor again and again.

All these locations and characters - and the adventures that are closely linked to them - enable players to embark on a journey into Antaloor's past, which is closely linked with the past of the hero. And many a surprise will come to light before the ultimate battle for the fate of the world commences...

Background[edit | edit source]

When Antaloor was created at the beginning of time, the many races populating this paradise lived in harmony with one another. But this peace didn't last long. Uprisings took place and civil wars abounded - conflict had finally ousted harmony. The skirmishing and full-scale battles finally reached such a proportion that civilized life on Antaloor collapsed. The effects of this were so far-reaching that almost all of Antaloor was crushed by the rival forces. The power structure of the four elements - Water, Air, Earth and Fire - was stretched to the limits, and only some Herculean efforts were able to save it from collapsing completely. The scale of the destruction, however, was enormous.

This near-apocalypse saw the birth of the Orphans, a small band who fought on the side of good. Although small in number, they decided to learn from the mistakes of the generations that had gone before - and to usher in a new era. Four of these Orphans stood out from the rest - and they were destined to be the spiritual leaders of the new age. During a historic meeting, the four created a powerful pact that would permanently repair the damage their ancestors had done to Antaloor.

They sacrificed their own dreams to bring peace to the land and swore eternal service to the four elements of power. In this way, the Gods of Antaloor were created and are still worshipped to this day: Maliel, the Goddess of the Air, Throglin, God of the Earth, Yatholen, God of the Water and Aziraal, the God of Fire. The peace they created lasted for a long, long time... until the evil Gandohar discovered the old writings of the Orphans. He deciphered them and ultimately discovered the secret of the four elements' power. A new wave of fate now threatened all of Antaloor - and still threatens the land today. Gandohar used his newfound knowledge to gain control of the elements and thus control the entire known world.

Gandohar, the Dark Lord, knew that he would have to access the power of the quartet to even have a chance of becoming a God himself. He succeeded in disrupting the balance between the elements, thanks to cunningly laid plans and traitorous schemes. At the same time as the God of Fire was vanquished, the gates of power opened up for another element - and since then its dark magic has spread evil shadows over all of Antaloor. Gandohar seized this unique opportunity created by the emergence of this new element without leadership. He started out on his evil path by trying to use the power in the body of Kỹra, a descendant of the Orphans. He thought that this would help him gain full control over the dark magic and attain a place among the remaining gods. But Kỹra's human body - in spite of her ancestry - could not stand the enormous strain of the procedure for very long. So, having beaten Antaloor into submission, Gandohar now sits in his stronghold in Vahkmaar and concocts a devilish plan... one which will give him power over one of the most dazzling characters in the land. But the followers of good also take up the struggle and attempt to shift the balance of forces in their favor. Once again, the battle for Antaloor has begun...

Development[edit | edit source]

Development began as early as 2005 as a Two Worlds expansion titled Two Worlds: The Temptation[1]. The Temptation quickly grew much larger than originally intended, and became a full-fledged sequel. Developing it as a sequel enabled the developers to expand the narrative even further and a more sophisticated engine titled GRACE™ was created to develop the game. Sometime between March 2009[2] and July 2009[3], the title "The Temptation" was dropped in favor of titling it Two Worlds II, due to the devs feeling that The Temptation would always be associated with expansion.[3] The title was first mentioned as a sequel on November 28, 2007, just six and a half months after the release of Two Worlds.[4]

Delays[edit | edit source]

Originally planned for a release on August 8, 2010[5], later pushed back to September 14, 2010.[6][7]


Editions[edit | edit source]

The standard edition of the game ships with the usual game and manual.

The Royal Edition was released on February 4, 2011 for the PC/Mac, Xbox 360 and PC. The UK edition was limited to 2,500 copies and sold exclusively through GAME.[8] The Royal Edition includes:

  • 'Exclusive box with tray'.
  • Map of Antaloor.
  • Textile mousepad.
  • Box of playing cards (55 cards).
  • Bonus disk.
  • Hand painted Cassara figurine and stand.
  • 72 page hardcover artbook.
  • Dragon Scale Armor set.
  • Elexorien sword.
  • Labyrinth map.
  • Exclusive in-game quest

Topware Interactive's self-awarded GOTY, Two Worlds II - Velvet Game of the Year Edition released on December 15, 2011 for PC/Max, PS3 and Xbox 360.[9][10]

  • Boxed in rich, red, true velvet, with real metal brass-plated box corners and a shapely designed Two Worlds II metal logo
  • Double-sided world map of the Antaloor mainland as well as the map of the archipelago of pirates
  • "Pirate Head" armor accessory as exclusive in-game item and 2 additional PvP Multiplayer maps
  • Multilingual game disc including Two Worlds II and the expansion Pirates of the Flying Fortress [De | En | Fr | It | Es | Cz| Pl] as well as a Bonus-Disc containing artwork, videos and the breath-taking soundtrack
  • Brass-plated "Pirate Head" pin (approx. 2 in.) included as a Collector's Accessory

The Two Worlds II Premium Edition was released on January 5, 2012[11] on PC, Mac, PS3 and Xbox 360. This version came with bonus items as a purchase incentive.>[12]

  • 40x40 mm Dragon Pin with a 2 cm Ø Swarovski crystal.
  • 55-sheets playing cards in 'Two Worlds II' design.
  • Soundtrack on Audio-CD and bonus disk.
  • Exklusive In-Game Item "Battle Axe".
  • Double-sided poster: world map of Antaloor and cover.

The Epic Edition includes the original Two Worlds II, the Pirates of the Flying Fortress expansion and Two Worlds II: Castle Defense.[13][14] The Release date is unknown, the earliest known mentions are from the gog.com trailers from April 25, 2013.[15][16].

Soundtrack[edit | edit source]

The Two Worlds soundtrack was released with the Premium edition. Each of the DLC packs soundtracks was released separately.

Gallery[edit | edit source]

For this subject's image gallery, see Two Worlds II.


In Other Languages[edit | edit source]

Language Name
English UK
Flag of the United States.png
Two Worlds II
Japanese Flag of Japan.png トゥーワールド 2
Russian Flag of Russia.png Два Мира 2
Chinese CH 两个世界2

See Also[edit | edit source]

Template:Two Worlds II Articles Navbox

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Meta Articles
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Books and Stories
Novellas A Clean EscapeAs You WishCurtain CallSharad
Guide Books Two Worlds Official Strategy GuideTwo Worlds II Official Strategy GuideTwo Worlds II - Pirates of the Flying Fortress Official Strategy Guide
Other Antaloor Post (The TemptationTwo Worlds II)Two Worlds Art BookTwo Worlds Tabletop RPGTwo Worlds II Art BookTwo Worlds II Compendium
vde
Music
Two Worlds Two Worlds - The AlbumTwo Worlds - Maxi Single
Two Worlds II Two Worlds II SoundtrackTwo Worlds II - Pirates of the Flying Fortress SoundtrackTwo Worlds II - Call of the Tenebrae SoundtrackTwo Worlds II - Shattered Embrace SoundtrackTwo Worlds II - Echoes of the Dark Past SoundtrackTwo Worlds II - Echoes of the Dark Past 2 Soundtrack
vde
Video Games
Two Worlds
DLC Tainted BloodCurse of SoulsTwo Worlds Digital Deluxe Content
Special Editions Two Worlds Epic EditionTwo Worlds Collectors EditionTwo Worlds Royal EditionTwo Worlds Royal Universe BundleTwo Worlds Universe - 20th Anniversary Edition
Two Worlds: The Temptation (Cancelled)
Two Worlds II
DLC Pirates of the Flying FortressCall of the TenebraeShattered EmbraceEchoes of the Dark PastEchoes of the Dark Past 2Two Worlds II - Digital Deluxe ContentTwo Worlds Universe - 20th Anniversary Edition on USB
Special Editions Two Worlds II - Premium EditionTwo Worlds II - Royal editionTwo Worlds II - Velvet Game of the Year EditionTwo Worlds II - Royal Universe Bundle
Two Worlds II - Castle Defense
Two Worlds III (Unreleased)

References[edit | edit source]

Two Worlds - Bars Logo.png Part of this page's history has been imported from the Fandom Two Worlds Wiki. To preserve the history of the community's work on the Two Worlds Wiki, all articles and their histories were imported, regardless of their quality or lack of. The Wiki Revitalization Project began on February 24, 2021 to create a proper wiki for Two Worlds enthusiasts, fans, and new players to the series.

For a full list of imported pages, see: Pages with histories imported from the Fandom Two Worlds Wiki.