Draft:Two Worlds:Air Magic: Difference between revisions
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Fandom Two Worlds>Jmjimmy (Created page with '{{TableHeader|style=magictable| {{:Blessing|style=magictable}} {{:Heal|style=magictable}} {{:Lightning|style=magictable}} {{:Concentration|style=magictable}} {{:Destroy Undead|st…') |
Fandom Two Worlds>Phicr (Add basic information and the skill's icon.) |
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Air Magic is a skill the player can invest in to enable more air [[Magic|spells]], as well as increase the effectiveness of the ones already enabled. The player begins with one level in Air Magic, so they do not need to find a trainer. Unlike most skills but like all magic school skills, it requires 15 points to master. | |||
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[[Category:Air Magic]] | [[Category:Air Magic]] |
Revision as of 23:38, January 19, 2021
Air Magic is a skill the player can invest in to enable more air spells, as well as increase the effectiveness of the ones already enabled. The player begins with one level in Air Magic, so they do not need to find a trainer. Unlike most skills but like all magic school skills, it requires 15 points to master. Template:TableHeader