Draft:Two Worlds:Air Magic: Difference between revisions
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Fandom Two Worlds>Phicr (Add basic information and the skill's icon.) |
imported>Korra II A Royal m (2 revisions imported) |
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Revision as of 11:34, April 24, 2021
Air Magic is a skill the player can invest in to enable more air spells, as well as increase the effectiveness of the ones already enabled. The player begins with one level in Air Magic, so they do not need to find a trainer. Unlike most skills but like all magic school skills, it requires 15 points to master. Template:TableHeader