Draft:Two Worlds:Alchemy: Difference between revisions

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Alchemy is the act of creating Potions, Bombs, [[Traps]] and Weapon Enchantments in Two Worlds. This is achieved through the use of [[Minerals]], [[Flora]] and [[Fauna]]. Creating these things can be done from the very start of the game if the [[Hero]] has some ingredients, but to create more potent potions, players will have to invest Points into the skill. Unfortunately, the [[Hero]] will have to be trained in the Skill beforehand, and it can only be taught to the Hero by Necromancers. These Necromancers can be found at [[Rovant]] village, [[Qudinar]] and [[the Enclave]].
Alchemy is the act of creating Potions, Bombs, [[Traps]] and Weapon Enchantments in Two Worlds. This is achieved through the use of [[Minerals]], [[Flora]] and [[Fauna]]. Creating these things can be done from the very start of the game if the [[Hero]] has some ingredients, but to create more potent potions, players will have to invest Points into the skill. Unfortunately, the [[Hero]] will have to be trained in the Skill beforehand, and it can only be taught to the Hero by Necromancers.


Alchemical ingredients can be divided into two categories, Permanent and Temporary.
==Locations Taught==
This skill is taught by a member of the [[Necromancer]] faction in:
*[[Rovant]]
*[[Qudinar]]
*[[Enclave]]


==Permanent==
==Permanent==
Permanent ingredients are the ones that when mixed with others, will give a permanent boost to your characters stats. These stats include protection to certain elements, or raising Parameters and even HP or Mana. Examples of permanent ingredients are:
Permanent ingredients are the ones that when mixed with others, will give a permanent boost to your characters stats. These stats include protection to certain elements, or raising Parameters and even HP or Mana. Examples of permanent ingredients are:
*[[Dragon Scale]]
*[[Dragon Scale]]
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==Temporary==
==Temporary==
Temporary ingredients are the ones that give a temporary buff to your character. The stronger the effect, the less time that it affects the Hero. Some suspect that this was a bug, but it was a tool used to balance the game, so that the player couldn't give their character powerful buffs for too long. Example's of temporary ingredients are:
Temporary ingredients are the ones that give a temporary buff to your character. The stronger the effect, the less time that it affects the Hero. Some suspect that this was a bug, but it was a tool used to balance the game, so that the player couldn't give their character powerful buffs for too long. Example's of temporary ingredients are:
*[[Dodo Feather]]
*[[Dodo Feather]]

Revision as of 07:13, December 14, 2010

Alchemy is the act of creating Potions, Bombs, Traps and Weapon Enchantments in Two Worlds. This is achieved through the use of Minerals, Flora and Fauna. Creating these things can be done from the very start of the game if the Hero has some ingredients, but to create more potent potions, players will have to invest Points into the skill. Unfortunately, the Hero will have to be trained in the Skill beforehand, and it can only be taught to the Hero by Necromancers.

Locations Taught

This skill is taught by a member of the Necromancer faction in:

Permanent

Permanent ingredients are the ones that when mixed with others, will give a permanent boost to your characters stats. These stats include protection to certain elements, or raising Parameters and even HP or Mana. Examples of permanent ingredients are:

It is inadvisable to mix permanent ingredients with temporary ones, as they will not create a Permanent Effect potion.

Temporary

Temporary ingredients are the ones that give a temporary buff to your character. The stronger the effect, the less time that it affects the Hero. Some suspect that this was a bug, but it was a tool used to balance the game, so that the player couldn't give their character powerful buffs for too long. Example's of temporary ingredients are: