Draft:Two Worlds:Alchemy: Difference between revisions
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! | ! Cost !! Trainer !! Location !! Description | ||
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| [[Enclave]] | | || || [[Enclave]] || | ||
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Revision as of 11:14, December 14, 2010
Alchemy is the act of creating Potions, Bombs, Traps and Weapon Enchantments in Two Worlds. This is achieved through the use of Minerals, Flora and Fauna. Creating these things can be done from the very start of the game if the Hero has some ingredients, but to create more potent potions, players will have to invest Points into the skill. Unfortunately, the Hero will have to be trained in the Skill beforehand, and it can only be taught to the Hero by Necromancers.
Locations Taught
This skill is taught by a member of the Necromancer faction in:
Cost | Trainer | Location | Description |
---|---|---|---|
Qudinar | |||
Enclave | |||
Rovant |
Permanent
Permanent ingredients are the ones that when mixed with others, will give a permanent boost to your characters stats. These stats include protection to certain elements, or raising Parameters and even HP or Mana. Examples of permanent ingredients are:
It is inadvisable to mix permanent ingredients with temporary ones, as they will not create a Permanent Effect potion.
Temporary
Temporary ingredients are the ones that give a temporary buff to your character. The stronger the effect, the less time that it affects the Hero. Some suspect that this was a bug, but it was a tool used to balance the game, so that the player couldn't give their character powerful buffs for too long. Example's of temporary ingredients are: