Draft:Two Worlds II:Combat Units: Difference between revisions
Fandom Two Worlds>Polite Rude Boy (Created page with "==Combat Units== "Training elite imperial soldiers isn't easy. It requires years of preparation and practice. When ready, recruits are taken to their final test by Emperor G...") |
Fandom Two Worlds>Polite Rude Boy (underlined subsections, added info about leader units and direct attacks, expanded intro paragraph, added section about unit management (will complete later)) |
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"Training elite imperial soldiers isn't easy. It requires years of preparation and practice. When ready, recruits are taken to their final test by Emperor Gandohar himself. Only those who survive are deemed worthy of being called Imperial Elites." | "''Training elite imperial soldiers isn't easy. It requires years of preparation and practice. When ready, recruits are taken to their final test by Emperor Gandohar himself. Only those who survive are deemed worthy of being called Imperial Elites.''" | ||
-Loading screen for Arena mode | -Loading screen for Arena mode | ||
The objective of each mission is to keep the leader, Gandohar or Sordahon, alive. If the leader is defeated, the level is lost; if they survive, the level is won. Combat units are employed to protect the leader. | |||
The player can place a unit at any available spawnpoint. There are two types of spawnpoints: the standard Blue, and the enchanted Orange. Orange spawnpoints provide a 50% bonus to health and strength. | |||
There are six units available to deploy | There are six units available to deploy: | ||
===<u>Swordsman</u>=== | |||
===Swordsman=== | |||
'''In-Game Description:''' "A blade-wielding man-at-arms, trained for standard melee combat." | '''In-Game Description:''' "A blade-wielding man-at-arms, trained for standard melee combat." | ||
===Archer=== | ===<u>Archer</u>=== | ||
'''In-Game Description:''' "Deadly with a bow and quiver, will pick off enemies with calculated precision." | '''In-Game Description:''' "Deadly with a bow and quiver, will pick off enemies with calculated precision." | ||
===Necromancer=== | ===<u>Necromancer</u>=== | ||
'''In-Game Description: '''"Curses enemies to slow their attacks and advances." | '''In-Game Description: '''"Curses enemies to slow their attacks and advances." | ||
===Priest=== | ===<u>Priest</u>=== | ||
'''In-Game Description: '''"Heals friendlies within range." | '''In-Game Description: '''"Heals friendlies within range." | ||
===Fire Mage=== | ===<u>Fire Mage</u>=== | ||
'''In-Game Description: '''"Hurls fireballs that punish the enemy with bursting damage." | '''In-Game Description: '''"Hurls fireballs that punish the enemy with bursting damage." | ||
===<u>Royal Guardian</u>=== | |||
'''In-Game Description:''' "Elite warriors with heavily fortified armor, expert at close combat." | |||
== Unit Management == | |||
There are six ways to manage units: | |||
===<nowiki/>=== | |||
=== | === <u>Healing</u> === | ||
''' | ''coming soon'' | ||
== <u>Leader Units</u> == | |||
Depending on the level, Gandohar or Sordahon will be available. A leader's health and strength can be upgraded like any other unit's. | |||
Each leader has three Direct Attacks which the player can use to target specific enemies. They cost no gold, but have a cooldown time between uses. These direct attacks become more powerful if the leader's strength is upgraded, with no increase to cooldown time. | |||
=== <u>Gandohar</u> === | |||
Gandohar attacks from range with magic. | |||
His direct attacks include: | |||
* a poison cloud that damages and slows enemies--45 second cooldown | |||
* a fireball that damages both the target and nearby enemies--60 second cooldown | |||
* a powerful lighting bolt--60 second cooldown | |||
=== <u>Sordahon</u> === | |||
Sordahon engages in melee combat, utilizing his mace. |
Revision as of 17:24, July 18, 2017
Combat Units
"Training elite imperial soldiers isn't easy. It requires years of preparation and practice. When ready, recruits are taken to their final test by Emperor Gandohar himself. Only those who survive are deemed worthy of being called Imperial Elites."
-Loading screen for Arena mode
The objective of each mission is to keep the leader, Gandohar or Sordahon, alive. If the leader is defeated, the level is lost; if they survive, the level is won. Combat units are employed to protect the leader.
The player can place a unit at any available spawnpoint. There are two types of spawnpoints: the standard Blue, and the enchanted Orange. Orange spawnpoints provide a 50% bonus to health and strength.
There are six units available to deploy:
Swordsman
In-Game Description: "A blade-wielding man-at-arms, trained for standard melee combat."
Archer
In-Game Description: "Deadly with a bow and quiver, will pick off enemies with calculated precision."
Necromancer
In-Game Description: "Curses enemies to slow their attacks and advances."
Priest
In-Game Description: "Heals friendlies within range."
Fire Mage
In-Game Description: "Hurls fireballs that punish the enemy with bursting damage."
Royal Guardian
In-Game Description: "Elite warriors with heavily fortified armor, expert at close combat."
Unit Management
There are six ways to manage units:
Healing
coming soon
Leader Units
Depending on the level, Gandohar or Sordahon will be available. A leader's health and strength can be upgraded like any other unit's.
Each leader has three Direct Attacks which the player can use to target specific enemies. They cost no gold, but have a cooldown time between uses. These direct attacks become more powerful if the leader's strength is upgraded, with no increase to cooldown time.
Gandohar
Gandohar attacks from range with magic.
His direct attacks include:
- a poison cloud that damages and slows enemies--45 second cooldown
- a fireball that damages both the target and nearby enemies--60 second cooldown
- a powerful lighting bolt--60 second cooldown
Sordahon
Sordahon engages in melee combat, utilizing his mace.