Draft:Two Worlds II:Combat Units: Difference between revisions
Fandom Two Worlds>Polite Rude Boy No edit summary |
Fandom Two Worlds>Polite Rude Boy (added descriptions for sordahon's direct attacks, minor changes to formatting) |
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Gandohar attacks from range with magic. | Gandohar attacks from range with magic. | ||
Direct attacks: | |||
* Slowdown--a poison cloud that damages and slows the target; this attack cannot be used on an enemy already slowed by a Necromancer's spell--45 second cooldown | * '''Slowdown'''--a poison cloud that damages and slows the target; this attack cannot be used on an enemy already slowed by a Necromancer's spell--''45 second cooldown'' | ||
* Firestorm--a fireball that explodes for area-of-effect damage--60 second cooldown | * '''Firestorm'''--a fireball that deals direct damage to the target and explodes for area-of-effect damage--''60 second cooldown'' | ||
* Lightning Bolt--a powerful | * '''Lightning Bolt'''--a powerful lightning bolt damages the target--''60 second cooldown'' | ||
=== <u>Sordahon</u> === | === <u>Sordahon</u> === | ||
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Direct attacks: | Direct attacks: | ||
* Mental Thorns--60 second cooldown | * '''Mental Thorns'''--multiple shocking thorns damage the target--''60 second cooldown'' | ||
* Fire Blades--45 second cooldown | * '''Fire Blades'''--a flurry of magical blades damages the target--''45 second cooldown'' | ||
* Infernal Fists--30 second cooldown | * '''Infernal Fists'''--three fireballs damage the target--''30 second cooldown'' |
Revision as of 06:14, July 25, 2017
Combat Units
"Training elite imperial soldiers isn't easy. It requires years of preparation and practice. When ready, recruits are taken to their final test by Emperor Gandohar himself. Only those who survive are deemed worthy of being called Imperial Elites."
-Loading screen for Arena mode
The objective of each mission is to keep the leader, Gandohar or Sordahon, alive. If the leader is defeated, the level is lost; if they survive, the level is won. Combat units are employed to protect the leader.
The player can place a unit at any available spawnpoint. There are two types of spawnpoints: the standard Blue, and the enchanted Orange. Orange spawnpoints provide a 50% bonus to health and strength.
There are six units available to deploy:
Swordsman
In-Game Description: A blade-wielding man-at-arms, trained for standard melee combat.
Archer
In-Game Description: Deadly with a bow and quiver, will pick off enemies with calculated precision.
Necromancer
In-Game Description: Curses enemies to slow their attacks and advances.
Priest
In-Game Description: Heals friendlies within range.
Fire Mage
In-Game Description: Hurls fireballs that punish the enemy with bursting damage.
Royal Guardian
In-Game Description: Elite warriors with heavily fortified armor, expert at close combat.
Unit Management
There are six ways to manage units:
Healing
In-Game Description: Instantly restore all HP to a selected unit.
Discharge
In-Game Description: Discharge selected unit for 75% of its original value.
Teleport
In-Game Description: Transport selected unit to a free spawnpoint, or switch position between two units.
Revive
In-Game Description: Instantly restore all HP to a fallen unit.
Upgrade
In-Game Description: Upgrade unit HP and strength.
Conceal/Expose
In-Game Description: Conceal selected unit. Once hidden, the unit is excluded from battle until the Expose button is pressed.
Leader Units
Depending on the level, Gandohar or Sordahon will be available. A leader's health and strength can be upgraded like any other unit's, but you cannot perform any other actions on them.
Each leader has three Direct Attacks which the player can use to target specific enemies. They cost no gold, but have a cooldown time between uses. These direct attacks become more powerful if the leader's strength is upgraded, with no increase to cooldown time.
Gandohar
Gandohar attacks from range with magic.
Direct attacks:
- Slowdown--a poison cloud that damages and slows the target; this attack cannot be used on an enemy already slowed by a Necromancer's spell--45 second cooldown
- Firestorm--a fireball that deals direct damage to the target and explodes for area-of-effect damage--60 second cooldown
- Lightning Bolt--a powerful lightning bolt damages the target--60 second cooldown
Sordahon
Sordahon engages in melee combat, utilizing his mace.
Direct attacks:
- Mental Thorns--multiple shocking thorns damage the target--60 second cooldown
- Fire Blades--a flurry of magical blades damages the target--45 second cooldown
- Infernal Fists--three fireballs damage the target--30 second cooldown