Draft:Two Worlds II:Gart Valarin: Difference between revisions
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|Location = [[Cheznaddar]] Inn, Outside the gate to [[Hatmandor]], and the barracks | |Location = [[Cheznaddar]] Inn, Outside the gate to [[Hatmandor]], and the barracks | ||
|Quests = [[Getting to Hatmandor]], [[Valarin's Informant - Mirage's Identity]], [[Valarin's Informant - the Murders]] | |Quests = [[Getting to Hatmandor]], [[Valarin's Informant - Mirage's Identity]], [[Valarin's Informant - the Murders]] | ||
}} | }}Gart | ||
Valarin offers several quests that are required to advance the story. | Valarin is the commander of the Cheznaddar Guard. He offers several quests that are required to advance the story. He appears in Cheznaddar (near where the teleport is at the bar area) after speaking to the city guard by the Hatmandor gates. After you have spoken to [[Jarrad]] as part of his first quest, he can be found in front of the Hatmandor gates. Finally, he ends up in the Hatmandor barracks. | ||
[[Category:Two Worlds II Characters]] | [[Category:Two Worlds II Characters]] |
Revision as of 04:11, July 6, 2011
Template:Character TW2Gart Valarin is the commander of the Cheznaddar Guard. He offers several quests that are required to advance the story. He appears in Cheznaddar (near where the teleport is at the bar area) after speaking to the city guard by the Hatmandor gates. After you have spoken to Jarrad as part of his first quest, he can be found in front of the Hatmandor gates. Finally, he ends up in the Hatmandor barracks.