Draft:Two Worlds II:Gart Valarin: Difference between revisions

The Two Worlds Wiki - Documenting Two Worlds since 2008.
Jump to navigation Jump to search
Fandom Two Worlds>FordGT90Concept
No edit summary
No edit summary
Line 3: Line 3:
|Location  = [[Cheznaddar]] Inn, Outside the gate to [[Hatmandor]], and the barracks
|Location  = [[Cheznaddar]] Inn, Outside the gate to [[Hatmandor]], and the barracks
|Quests    = [[Getting to Hatmandor]], [[Valarin's Informant - Mirage's Identity]], [[Valarin's Informant - the Murders]]
|Quests    = [[Getting to Hatmandor]], [[Valarin's Informant - Mirage's Identity]], [[Valarin's Informant - the Murders]]
}}
}}Gart
Valarin offers several quests that are required to advance the story. He is a city guard that appears in Cheznaddar after speaking to the City Guard by the Hatmandor gates. He later moves to where the City Guard is and ultimately ends up in the Hatmandor barracks.
Valarin is the commander of the Cheznaddar Guard. He offers several quests that are required to advance the story. He appears in Cheznaddar (near where the teleport is at the bar area) after speaking to the city guard by the Hatmandor gates. After you have spoken to [[Jarrad]] as part of his first quest, he can be found in front of the Hatmandor gates. Finally, he ends up in the Hatmandor barracks.
 
[[Category:Two Worlds II Characters]]
[[Category:Two Worlds II Characters]]

Revision as of 04:11, July 6, 2011

Template:Character TW2Gart Valarin is the commander of the Cheznaddar Guard. He offers several quests that are required to advance the story. He appears in Cheznaddar (near where the teleport is at the bar area) after speaking to the city guard by the Hatmandor gates. After you have spoken to Jarrad as part of his first quest, he can be found in front of the Hatmandor gates. Finally, he ends up in the Hatmandor barracks.