Draft:Two Worlds:Groms: Difference between revisions

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Groms are the first monsters you will encounter in two worlds.
Groms are superstitious creatures, centred around a tribal like society. Groms can usually be found in small bounds, although there are a number of larger Grom camps scattered around Antaloor, mainly in the province of Thalmont. Groms are most often found using blunt weapons, such as Maces and Clubs. [[Image:Images.jpg|right|thumb|130px]]
When you start the game there will be two Groms for you to kill.
 
I should call them Young Groms.Groms are stronger than Young Groms.
Groms can be found in three varieties; The smaller, light green and weaker Young Grom, the larger, dark green and stronger Grom and the green, medium sized Grom Shaman. The Grom Shaman uses Necromantic magic, and uses an Apprentice Necro Staff, and the ''Poison Dart'' spell.
In the beginning of the game, they'll be difficult to kill. But the more you progress through the game, the more easier they will get. This is true for all monsters.[[Image:Images.jpg|right|thumb|130px]]

Revision as of 05:07, July 13, 2008

Groms are superstitious creatures, centred around a tribal like society. Groms can usually be found in small bounds, although there are a number of larger Grom camps scattered around Antaloor, mainly in the province of Thalmont. Groms are most often found using blunt weapons, such as Maces and Clubs.

Images.jpg

Groms can be found in three varieties; The smaller, light green and weaker Young Grom, the larger, dark green and stronger Grom and the green, medium sized Grom Shaman. The Grom Shaman uses Necromantic magic, and uses an Apprentice Necro Staff, and the Poison Dart spell.