Draft:Two Worlds:Groms: Difference between revisions
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It should be noted however, that the Necromantic Shaman is more common. | It should be noted however, that the Necromantic Shaman is more common. | ||
Grom Arment: | |||
-Heavy mace | |||
-broken kneeclub | |||
-slim hatchet | |||
-short handeled hatchet | |||
-hatchet | |||
-club | |||
You can create this creature.See the [[Creating People/Monsters]] page. | You can create this creature.See the [[Creating People/Monsters]] page. | ||
[[Category:Enemies]] | [[Category:Enemies]] | ||
[[Category:Humanoids]] | [[Category:Humanoids]] |
Revision as of 15:59, September 19, 2010
Groms are superstitious creatures, centred around a tribal like society. Groms can usually be found in small bands, although there are a number of larger Grom camps scattered around Antaloor, mainly in the northern province of Thalmont. Groms are most often found using blunt weapons, such as Maces and Clubs.
Groms can be found in three varieties; The smaller, light green and weaker Young Grom, the larger, dark green and stronger Grom and the green, medium sized Grom Shaman. The Grom Shaman is a practitioner of Necromancy or Fire magic. They can be found using either one of two combonations. The Necromancy combo, an Apprentice Necro Staff and the Poison Dart spell. Or, the Fire combo, an Apprentice Fire Staff and the Fireball spell.
It should be noted however, that the Necromantic Shaman is more common.
Grom Arment:
-Heavy mace
-broken kneeclub
-slim hatchet
-short handeled hatchet
-hatchet
-club
You can create this creature.See the Creating People/Monsters page.