Two Worlds:Qudinaar: Difference between revisions
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Quidinar is home to the | The third major city in North [[Antaloor]], Quidinar is a home to all the assorted guilds and their respective trainers and merchants. There is a small Necromancer presence there as well. In the western corner of the city is a dwarven furnace which is a key point in the Hero's [[Category:Tainted Blood Storyline|quest to free Kira]]. Qudinar is the only way to access South Antaloor unless the Hero has invested a point in [[Swimming]]. | ||
[[Category:Locat]] | |||
[[Category:Cities]] |
Revision as of 01:15, December 22, 2009
The third major city in North Antaloor, Quidinar is a home to all the assorted guilds and their respective trainers and merchants. There is a small Necromancer presence there as well. In the western corner of the city is a dwarven furnace which is a key point in the Hero's. Qudinar is the only way to access South Antaloor unless the Hero has invested a point in Swimming.