Two Worlds:Qudinaar: Difference between revisions

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Quidinar is home to the trainer for the magic skills Earth and Water. Skills cost more as your character's level increases.
The third major city in North [[Antaloor]], Quidinar is a home to all the assorted guilds and their respective trainers and merchants. There is a small Necromancer presence there as well. In the western corner of the city is a dwarven furnace which is a key point in the Hero's [[Category:Tainted Blood Storyline|quest to free Kira]].   Qudinar is the only way to access South Antaloor unless the Hero has invested a point in [[Swimming]].
[[Category:Locat]]
[[Category:Cities]]

Revision as of 01:15, December 22, 2009

The third major city in North Antaloor, Quidinar is a home to all the assorted guilds and their respective trainers and merchants. There is a small Necromancer presence there as well. In the western corner of the city is a dwarven furnace which is a key point in the Hero's.  Qudinar is the only way to access South Antaloor unless the Hero has invested a point in Swimming.