Two Worlds:Qudinaar: Difference between revisions
Jump to navigation
Jump to search
Fandom Two Worlds>Gor Goroth No edit summary |
Fandom Two Worlds>Gor Goroth No edit summary |
||
Line 1: | Line 1: | ||
The third major city in North [[Antaloor]], Quidinar is a home to all the assorted guilds and their respective trainers and merchants. There is a small Necromancer presence there as well. In the western corner of the city is a dwarven furnace which is a key point in the Hero's | The third major city in North [[Antaloor]], Quidinar is a home to all the assorted guilds and their respective trainers and merchants. There is a small Necromancer presence there as well. In the western corner of the city is a dwarven furnace which is a key point in the Hero's quest to free Kira. Quidinar is the only way to access South Antaloor unless the Hero has invested a point in [[Swimming]]. | ||
[[Category: | [[Category:Locations]] | ||
[[Category:Cities]] | [[Category:Cities]] |
Revision as of 01:16, December 22, 2009
The third major city in North Antaloor, Quidinar is a home to all the assorted guilds and their respective trainers and merchants. There is a small Necromancer presence there as well. In the western corner of the city is a dwarven furnace which is a key point in the Hero's quest to free Kira. Quidinar is the only way to access South Antaloor unless the Hero has invested a point in Swimming.