Two Worlds:Qudinaar: Difference between revisions

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Fandom Two Worlds>Gor Goroth
m (moved Quidinnar to Qudinar: Title is mispelled)
Fandom Two Worlds>AEon
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{{Location
{{Location
|Image           =  
|Image     =  
|Type           = Human City
|Type     = Human City
|Area           = North Anteloor,
|Area     = North Anteloor
|Residents       =  
|Residents =  
|Merchants       =  
|Merchants =  
|Quests         =  
|Quests   =  
}}
}}
The third major city in North [[Antaloor]], Quidinar is a home to all the assorted guilds and their respective trainers and merchants. There is a small Necromancer presence there as well. In the western corner of the city is a dwarven furnace which is a key point in the Hero's quest to free Kira.  Quidinar is the only way to access South Antaloor unless the Hero has invested a point in [[Swimming]].
The third major city in North [[Antaloor]], Quidinar is a home to all the assorted guilds and their respective trainers and merchants. There is a small Necromancer presence there as well. In the western corner of the city is a dwarven furnace which is a key point in the Hero's quest to free Kira. Quidinar is the only way to access South Antaloor unless the Hero has invested a point in [[Swimming]].
 
[[Category:Locations]]
[[Category:Locations]]
[[Category:Cities]]
[[Category:Cities]]

Revision as of 11:00, September 13, 2010

Template:Location The third major city in North Antaloor, Quidinar is a home to all the assorted guilds and their respective trainers and merchants. There is a small Necromancer presence there as well. In the western corner of the city is a dwarven furnace which is a key point in the Hero's quest to free Kira. Quidinar is the only way to access South Antaloor unless the Hero has invested a point in Swimming.