Two Worlds:Qudinaar: Difference between revisions
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{{Location | {{Location | ||
|Image | |Image = | ||
|Type | |Type = Human City | ||
|Area | |Area = North Anteloor | ||
|Residents | |Residents = | ||
|Merchants | |Merchants = | ||
|Quests | |Quests = | ||
}} | }} | ||
The third major city in North [[Antaloor]], Quidinar is a home to all the assorted guilds and their respective trainers and merchants. There is a small Necromancer presence there as well. | The third major city in North [[Antaloor]], Quidinar is a home to all the assorted guilds and their respective trainers and merchants. There is a small Necromancer presence there as well. In the western corner of the city is a dwarven furnace which is a key point in the Hero's quest to free Kira. Quidinar is the only way to access South Antaloor unless the Hero has invested a point in [[Swimming]]. | ||
[[Category:Locations]] | [[Category:Locations]] | ||
[[Category:Cities]] | [[Category:Cities]] |
Revision as of 11:00, September 13, 2010
Template:Location The third major city in North Antaloor, Quidinar is a home to all the assorted guilds and their respective trainers and merchants. There is a small Necromancer presence there as well. In the western corner of the city is a dwarven furnace which is a key point in the Hero's quest to free Kira. Quidinar is the only way to access South Antaloor unless the Hero has invested a point in Swimming.