Two Worlds:Brotherhood's Outpost: Difference between revisions

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'''Thalmont's Brotherhood Outpost''' is the most northwestern settlement in [[Thalmont]]. The gates aren't locked unless you have spoken with [[Tidar Shog]] (regardless if you accept his quest or not). In which case, [[Orm Munhin]] stands guard.
'''Thalmont's Brotherhood Outpost''' is the most northwestern settlement in [[Thalmont]]. The gates aren't locked unless you have spoken with [[Tidar Shog]] (regardless if you accept his quest or not). In which case, [[Orm Munhin]] stands guard.


'''Note:''' You should accept [[Check up on the guard's brother]] before approaching [[Ilon Kircer]] for [[Six Feet Under]].
'''Note:''' You should accept the [[quest]] [[Check up on the guard's brother]] before approaching [[Ilon Kircer]] for [[Six Feet Under]].





Revision as of 08:30, July 12, 2019

Template:Location Thalmont's Brotherhood Outpost is the most northwestern settlement in Thalmont. The gates aren't locked unless you have spoken with Tidar Shog (regardless if you accept his quest or not). In which case, Orm Munhin stands guard.

Note: You should accept the quest Check up on the guard's brother before approaching Ilon Kircer for Six Feet Under.


Map

  • White dot is a Brotherhood merchant.
  • Orange dots are Brotherhood trainers.

File:Brotherhood's Outpost Map.jpg

  1. Border Teleport
  2. Thalga Cave
  3. Tidar Shog
  4. Orm Munhin
  5. Eskel Oldrot
  6. Ilon Kircer
  7. Toten Lokan
  8. Dragon Scale