Draft:Two Worlds:Walkthrough: Difference between revisions

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#*[[An Old Friend]] - ''Optional but highly recommended.'' Meet with [[Ferid Redismos]] about the teleporters.
#*[[An Old Friend]] - ''Optional but highly recommended.'' Meet with [[Ferid Redismos]] about the teleporters.
#**[[By any means]] - ''Optional but highly recommended.'' Activate the teleporter to the east of [[Goat Cave]].  Once activated, use it to return to Ferid.
#**[[By any means]] - ''Optional but highly recommended.'' Activate the teleporter to the east of [[Goat Cave]].  Once activated, use it to return to Ferid.
#***[[Personal Teleport]] - ''Optional but recommended.'' Bring Ferid two [[Magnesite]] stones.
#***[[Personal Teleport]] - ''Optional but recommended.'' Bring Ferid two [[Magnesite]] stones to get a portable teleporter.
#****[[Another Personal Teleport]] - ''Optional.'' Bring Ferid two more [[Magnesite]] stones to get two more portable teleporters.
#[[A Grim Message]] - Meet with [[Reist Tungard]] at the Goat Cave.
#[[A Grim Message]] - Meet with [[Reist Tungard]] at the Goat Cave.
#[[No Room for Negotiations]] - Meet with Gandohar outside of Goat Cave near the teleporter.
#[[No Room for Negotiations]] - Meet with Gandohar outside of Goat Cave near the teleporter.

Revision as of 05:38, December 2, 2010

Template:Tocright This is a collaborative walktrhough for Two Worlds. This only includes required quests to complete the main plot of the game.

  1. Into the Darkness - Complete the brief tutorial which concludes with killing two Groms.
  2. Sword for Hire, Soul for Hire - Get your reward for clearing the Groms from Tago.
  3. A Dim Light - Meet with Gandohar.
  4. A Grim Message - Meet with Reist Tungard at the Goat Cave.
  5. No Room for Negotiations - Meet with Gandohar outside of Goat Cave near the teleporter.
  6. A Crack in the Glass - Use the Thalmont Node to communicate with Kira.