Draft:Two Worlds II:Smart Mat: Difference between revisions

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{{Character
{{Two Worlds II Draft}}
{{Character TW2
|Image      = Smart Mat.jpg
|Image      = Smart Mat.jpg
|Location  = [[Bayan]]
|Location  = [[Bayan]]
|Skill      =
|Membership =
|Quests    = [[Forged pass]]
|Quests    = [[Forged pass]]
}}
}}
Smart Mat is a common criminal that starts a conversation with you once you have accepted the [[Desertgate]] quest.
 
Smart Mat is a common criminal that starts a conversation with you once you have accepted the [[Desertgate]] quest. He will ask for 500 auras for a forged writ of protection. However, it is advised that you do not give him the money. If you do, he will proceed to go inside a house near the Bayan teleport and make good on his escape.


[[Category:Two Worlds II Characters]]
[[Category:Two Worlds II Characters]]

Latest revision as of 02:09, December 2, 2023

Template:Character TW2

Smart Mat is a common criminal that starts a conversation with you once you have accepted the Desertgate quest. He will ask for 500 auras for a forged writ of protection. However, it is advised that you do not give him the money. If you do, he will proceed to go inside a house near the Bayan teleport and make good on his escape.