Draft:Two Worlds II:Smart Mat: Difference between revisions
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{{Two Worlds II Draft}} | |||
{{Character TW2 | {{Character TW2 | ||
|Image = Smart Mat.jpg | |Image = Smart Mat.jpg | ||
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|Quests = [[Forged pass]] | |Quests = [[Forged pass]] | ||
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Smart Mat is a common criminal that starts a conversation with you once you have accepted the [[Desertgate]] quest. He will ask for 500 auras for a forged writ of protection. However, it is advised that you do not give him the money. If you do, he will proceed to go inside a house near the Bayan teleport and make good on his escape. | Smart Mat is a common criminal that starts a conversation with you once you have accepted the [[Desertgate]] quest. He will ask for 500 auras for a forged writ of protection. However, it is advised that you do not give him the money. If you do, he will proceed to go inside a house near the Bayan teleport and make good on his escape. | ||
[[Category:Two Worlds II Characters]] | [[Category:Two Worlds II Characters]] |
Latest revision as of 02:09, December 2, 2023
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This article is a Two Worlds II draft.
Articles are created and sometimes moved to the Draft namespace for numerous reasons. "Two Worlds II:Smart Mat" needs to be either updated to fit the current Manual of Style or lacks relevant information and content. |
Smart Mat is a common criminal that starts a conversation with you once you have accepted the Desertgate quest. He will ask for 500 auras for a forged writ of protection. However, it is advised that you do not give him the money. If you do, he will proceed to go inside a house near the Bayan teleport and make good on his escape.