Draft:Two Worlds II:Gart Valarin: Difference between revisions
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{{Two Worlds II Draft}} | |||
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|Quests = [[Getting to Hatmandor]], [[Valarin's Informant - Mirage's Identity]], [[Valarin's Informant - the Murders]] | |Quests = [[Getting to Hatmandor]], [[Valarin's Informant - Mirage's Identity]], [[Valarin's Informant - the Murders]] | ||
}} | }} | ||
Valarin offers several quests that are required to advance the story. | |||
Gart | |||
Valarin is the commander of the Cheznaddar Guard. He offers several quests that are required to advance the story. He appears in Cheznaddar (near where the teleport is at the bar area) after speaking to the city guard by the Hatmandor gates. After you have spoken to [[Jarrad]] as part of his first quest, he can be found in front of the Hatmandor gates. Finally, he ends up in the Hatmandor barracks. | |||
[[Category:Two Worlds II Characters]] | [[Category:Two Worlds II Characters]] |
Latest revision as of 01:24, December 3, 2023
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This article is a Two Worlds II draft.
Articles are created and sometimes moved to the Draft namespace for numerous reasons. "Two Worlds II:Gart Valarin" needs to be either updated to fit the current Manual of Style or lacks relevant information and content. |
Gart Valarin is the commander of the Cheznaddar Guard. He offers several quests that are required to advance the story. He appears in Cheznaddar (near where the teleport is at the bar area) after speaking to the city guard by the Hatmandor gates. After you have spoken to Jarrad as part of his first quest, he can be found in front of the Hatmandor gates. Finally, he ends up in the Hatmandor barracks.