Draft:Two Worlds:Damage Booster: Difference between revisions

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{{Two Worlds Draft}}
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}}The damage booster is a Magic Booster Card that increases the damage of the affected spell. The more damage boosters added to a spell, the higher the damage increase, up to 5.
}}The damage booster is a Magic Booster Card that increases the damage of the affected spell. The more damage boosters added to a spell, the higher the damage increase, up to 5.


*1 Damage Booster = 20% damage increase
* 1 Damage Booster = 20% damage increase
*2 Damage Boosters = 30% damage increase
* 2 Damage Boosters = 30% damage increase
*3 Damage Boosters = 38% damage increase
* 3 Damage Boosters = 38% damage increase
*4 Damage Boosters = 44% damage increase
* 4 Damage Boosters = 44% damage increase
*5 or more Damage Boosters = 50% damage increase
* 5 or more Damage Boosters = 50% damage increase


It can affect any non-summoning attack spell, despite the description specifying missile damage. Summons, healing and buff spells are unaffected.
It can affect any non-summoning attack spell, despite the description specifying missile damage. Summons, healing and buff spells are unaffected.
[[Category:Magic Boosters]]
[[Category:Magic Boosters]]

Revision as of 04:51, December 3, 2023

Template:ItemInfoBoxThe damage booster is a Magic Booster Card that increases the damage of the affected spell. The more damage boosters added to a spell, the higher the damage increase, up to 5.

  • 1 Damage Booster = 20% damage increase
  • 2 Damage Boosters = 30% damage increase
  • 3 Damage Boosters = 38% damage increase
  • 4 Damage Boosters = 44% damage increase
  • 5 or more Damage Boosters = 50% damage increase

It can affect any non-summoning attack spell, despite the description specifying missile damage. Summons, healing and buff spells are unaffected.