Draft:Two Worlds:Damage Booster: Difference between revisions
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}}The damage booster is a Magic Booster Card that increases the damage of the affected spell. The more damage boosters added to a spell, the higher the damage increase, up to 5. | }}The damage booster is a Magic Booster Card that increases the damage of the affected spell. The more damage boosters added to a spell, the higher the damage increase, up to 5. | ||
*1 Damage Booster = 20% damage increase | * 1 Damage Booster = 20% damage increase | ||
*2 Damage Boosters = 30% damage increase | * 2 Damage Boosters = 30% damage increase | ||
*3 Damage Boosters = 38% damage increase | * 3 Damage Boosters = 38% damage increase | ||
*4 Damage Boosters = 44% damage increase | * 4 Damage Boosters = 44% damage increase | ||
*5 or more Damage Boosters = 50% damage increase | * 5 or more Damage Boosters = 50% damage increase | ||
It can affect any non-summoning attack spell, despite the description specifying missile damage. Summons, healing and buff spells are unaffected. | It can affect any non-summoning attack spell, despite the description specifying missile damage. Summons, healing and buff spells are unaffected. | ||
[[Category:Magic Boosters]] | [[Category:Magic Boosters]] |
Revision as of 04:51, December 3, 2023
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This article is a Two Worlds draft.
Articles are created and sometimes moved to the Draft namespace for numerous reasons. "Two Worlds:Damage Booster" needs to be either updated to fit the current Manual of Style or lacks relevant information and content. |
Template:ItemInfoBoxThe damage booster is a Magic Booster Card that increases the damage of the affected spell. The more damage boosters added to a spell, the higher the damage increase, up to 5.
- 1 Damage Booster = 20% damage increase
- 2 Damage Boosters = 30% damage increase
- 3 Damage Boosters = 38% damage increase
- 4 Damage Boosters = 44% damage increase
- 5 or more Damage Boosters = 50% damage increase
It can affect any non-summoning attack spell, despite the description specifying missile damage. Summons, healing and buff spells are unaffected.