Draft:Two Worlds:Air Magic: Difference between revisions
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{{Two Worlds Draft}} | |||
{{ItemTransformer|name=Air Magic|image=[[File:Skill_Air_Magic.png]]}} | {{ItemTransformer|name=Air Magic|image=[[File:Skill_Air_Magic.png]]}} | ||
Air Magic is a skill the player can invest in to enable more air [[Magic|spells]], as well as increase the effectiveness of the ones already enabled. The player begins with one level in Air Magic, so they do not need to find a trainer. Unlike most skills but like all magic school skills, it requires 15 points to master. | Air Magic is a skill the player can invest in to enable more air [[Magic|spells]], as well as increase the effectiveness of the ones already enabled. The player begins with one level in Air Magic, so they do not need to find a trainer. Unlike most skills but like all magic school skills, it requires 15 points to master. | ||
{{TableHeader|style=magictable| | |||
{{:Blessing|style=magictable}} | {{:Blessing|style=magictable}} | ||
{{:Heal|style=magictable}} | {{:Heal|style=magictable}} | ||
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{{:Strength of God|style=magictable}} | {{:Strength of God|style=magictable}} | ||
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[[Category:Air Magic]] | [[Category:Air Magic]] |
Revision as of 08:28, December 3, 2023
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This article is a Two Worlds draft.
Articles are created and sometimes moved to the Draft namespace for numerous reasons. "Two Worlds:Air Magic" needs to be either updated to fit the current Manual of Style or lacks relevant information and content. |
Air Magic is a skill the player can invest in to enable more air spells, as well as increase the effectiveness of the ones already enabled. The player begins with one level in Air Magic, so they do not need to find a trainer. Unlike most skills but like all magic school skills, it requires 15 points to master.