Draft:Two Worlds:Air Magic: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (Text replacement - "[[Category:Air Magic]" to "Category:Two Worlds Air Magic") |
||
(One intermediate revision by the same user not shown) | |||
Line 22: | Line 22: | ||
}} | }} | ||
[[Category:Air Magic]] | [[Category:Two Worlds Air Magic]]] |
Latest revision as of 01:15, December 4, 2023
![]() |
This article is a Two Worlds draft.
Articles are created and sometimes moved to the Draft namespace for numerous reasons. "Two Worlds:Air Magic" needs to be either updated to fit the current Manual of Style or lacks relevant information and content. |
Air Magic is a skill the player can invest in to enable more air spells, as well as increase the effectiveness of the ones already enabled. The player begins with one level in Air Magic, so they do not need to find a trainer. Unlike most skills but like all magic school skills, it requires 15 points to master.