Draft:Two Worlds:Dead Knight: Difference between revisions

The Two Worlds Wiki - Documenting Two Worlds since 2008.
Jump to navigation Jump to search
Fandom Two Worlds>FordGT90Concept
mNo edit summary
No edit summary
 
(20 intermediate revisions by 7 users not shown)
Line 1: Line 1:
Dead Knights are well known from Two Worlds 1 as ruthless, hard to kill undead sentients. They wielded a variety of weaponry, were resistant to many forms of physical damage and were generally badass. In TW2 they're confined to Tainted areas and Swamps. Way to the Witch's hut in the Swamps is blocked by a horde of those undead enemies, so beware. As with all humanoid sentients special caution has to be paid to fighting more than one at the same time - they will try to surround, flank or block path to their archers/mages.
{{Two Worlds Draft}}
[[File:Dead_night.jpg|thumb|left]]
{{Creature
|Image      = Dead_night.jpg
|Hit Points =
|Mana      =
|Weakness  =
|Resistant  =
|Drops      = Equipment
|ID        =
}}
{{Creature TW2
|Image      =
|Hit Points =
|Mana      =
|Weakness  =
|Resistant  =
|Drops      = Equipment
}}


[[Category:Two Worlds II Beasts]]
Dead Knights are well known from {{Meta|Two Worlds}} as ruthless, hard to kill undead sentients. They wielded a variety of weaponry, were resistant to many forms of physical damage and were generally badass. In {{Meta|Two Worlds II}} they appear most frequently in the "Main Chamber" of the tombs.
 
The official strategy guide for Two Worlds says to fight them with [[swords]] and air [[magic]].
 
==Apperances==
* They appear in {{Meta|Two Worlds II}} an in {{Meta|Two Worlds}}
 
[[Category:Two Worlds Creatures]]
[[Category:Two Worlds II Creatures]]

Latest revision as of 08:29, December 4, 2023

Template:Creature Template:Creature TW2

Dead Knights are well known from Two Worlds as ruthless, hard to kill undead sentients. They wielded a variety of weaponry, were resistant to many forms of physical damage and were generally badass. In Two Worlds II they appear most frequently in the "Main Chamber" of the tombs.

The official strategy guide for Two Worlds says to fight them with swords and air magic.

Apperances[edit | edit source]