Draft:Two Worlds II:Multiplayer: Difference between revisions

The Two Worlds Wiki - Documenting Two Worlds since 2008.
Jump to navigation Jump to search
Fandom Two Worlds>Curlyj49
No edit summary
No edit summary
 
(60 intermediate revisions by 28 users not shown)
Line 1: Line 1:
Multiplayer is a completely different story compared to single player. It is the time in which the main hero has been inprisoned by [[Gandohar]], this is so that no cheats or glitches can be used to benefit when using your characters on Xbox Live or over the PlayStation Network. The system link has been disabled for the very same reason. Your multiplayer profile is completly different and it will be a different character and a different story so you are effectivly starting a different game.
{{Two Worlds II Draft}}
'''Multiplayer''' (abbreviated MP) in {{Meta|Two Worlds II}} consists of various cooperative and competitive modes, and is completely separate from the single player story. Players must create separate characters to use in MP, and can choose from various races and starter classes. These characters can be used in any of the MP modes, regardless of level, equipment, or skills.


Multiplayer consits of three different game modes such as duel, cooperative story and [[village mode]]. Each one of these game modes uses a different profile character that is seperate from your main offline profile. This is unfortunate; however, it is good because this stops other people from using cheats and glitches to better there character and you certainly wouldn't want this in the duel arena game mode.
==Multiplayer Modes==
[[Category:Two Worlds II|Multiplayer]]
 
===[[Adventure mode]]===
This mode consists of 7 linear missions, playable by up to 8 players. Four additional missions were added with the ''Pirates of the Flying Fortress'' DLC, 3 more were added with ''Echoes of the Dark Past'' DLC, and a final 3 were added with ''Echoes of the Dark Past 2''.
 
Some missions included the characters from the single player DLCs, e.g. [[Jonas Vanderbilt]] and [[Caleb]], both introduced earlier in [[Call of the Tenebrae|''Call of the Tenebrae'']], appeared in ''EotDP ''and ''EotDP2 ''respectively; the latter also introduced [[Bernard Vanderbilt]] and [[Abraham Vanderbilt]] (as an author of introductory letters), who both appeared later in [[Shattered Embrace|''Shattered Embrace'']]'' ''DLC''.''
 
===[[Defense Mode]]===
In this mode, players defend either [[Gandohar]] or [[Sordahon]] against waves of attacking enemies across 5 levels. It borrows some concepts and settings from Castle Defense.
 
===[[Village Mode]]===
In this mode, the player can manage their own village by building various structures and going on quests.
 
===Deathmatch===
description pending
 
===Duel===
This mode consists of a 1v1 fight between players.
 
===Crystal Capture===
This mode allows the player to play against one person or with a team to collect crystals. Fighting is allowed between teams. After death, the player is spawned back after a brief delay.
 
=====Blue Crystals=====
Blue crystals are how a team aquires points. If either team aquires all of the blue crystals in a group of crystals they will get bonus points that vary depending on the amount of blue crystals in that group.
 
=====Skulls=====
Skulls make all crystals in a group disappear.
 
=====Green Crystals=====
Green crystals will change skulls with crystals and crystals with skulls, in a group of crystals.
 
==Bugs==
- A bug can occur to a player owned village if they leave during the beginning of the tutorial. If the player leaves the village at the beginning of the tutorial and comes back to their village later they will not be able build anything, be able to talk to the village advisor, or interact with anything besides their house and house chest.
 
==See Also==
{{Two Worlds II Online Game Modes Navbox}}
 
==References==
<references />
 
[[Category:Two Worlds II Mechanics]]
[[Category:Two Worlds II Lists]]
[[Category:Two Worlds II Online Gameplay Modes]]

Latest revision as of 02:39, December 9, 2023

Multiplayer (abbreviated MP) in Two Worlds II consists of various cooperative and competitive modes, and is completely separate from the single player story. Players must create separate characters to use in MP, and can choose from various races and starter classes. These characters can be used in any of the MP modes, regardless of level, equipment, or skills.

Multiplayer Modes[edit | edit source]

Adventure mode[edit | edit source]

This mode consists of 7 linear missions, playable by up to 8 players. Four additional missions were added with the Pirates of the Flying Fortress DLC, 3 more were added with Echoes of the Dark Past DLC, and a final 3 were added with Echoes of the Dark Past 2.

Some missions included the characters from the single player DLCs, e.g. Jonas Vanderbilt and Caleb, both introduced earlier in Call of the Tenebrae, appeared in EotDP and EotDP2 respectively; the latter also introduced Bernard Vanderbilt and Abraham Vanderbilt (as an author of introductory letters), who both appeared later in Shattered Embrace DLC.

Defense Mode[edit | edit source]

In this mode, players defend either Gandohar or Sordahon against waves of attacking enemies across 5 levels. It borrows some concepts and settings from Castle Defense.

Village Mode[edit | edit source]

In this mode, the player can manage their own village by building various structures and going on quests.

Deathmatch[edit | edit source]

description pending

Duel[edit | edit source]

This mode consists of a 1v1 fight between players.

Crystal Capture[edit | edit source]

This mode allows the player to play against one person or with a team to collect crystals. Fighting is allowed between teams. After death, the player is spawned back after a brief delay.

Blue Crystals[edit | edit source]

Blue crystals are how a team aquires points. If either team aquires all of the blue crystals in a group of crystals they will get bonus points that vary depending on the amount of blue crystals in that group.

Skulls[edit | edit source]

Skulls make all crystals in a group disappear.

Green Crystals[edit | edit source]

Green crystals will change skulls with crystals and crystals with skulls, in a group of crystals.

Bugs[edit | edit source]

- A bug can occur to a player owned village if they leave during the beginning of the tutorial. If the player leaves the village at the beginning of the tutorial and comes back to their village later they will not be able build anything, be able to talk to the village advisor, or interact with anything besides their house and house chest.

See Also[edit | edit source]

Template:Two Worlds II Online Game Modes Navbox

References[edit | edit source]