Draft:Two Worlds II:Multiplayer: Difference between revisions

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Multiplayer is a completely different story compared to single player. It is the time in which the main hero has been inprisoned by [[Gandohar]], this is so that no cheats or glitches can be used to benefit when using your characters on Xbox Live or over the PlayStation Network. The system link has been disabled for the very same reason. Your multiplayer profile is completly different and it will be a different character and a different story so
{{Two Worlds II Draft}}
Ranked Matches will take you head to head versus other Xbox Live of Playstation 3 players in a duel format(depending on which system you use).
'''Multiplayer''' (abbreviated MP) in {{Meta|Two Worlds II}} consists of various cooperative and competitive modes, and is completely separate from the single player story. Players must create separate characters to use in MP, and can choose from various races and starter classes. These characters can be used in any of the MP modes, regardless of level, equipment, or skills.


==Multiplayer Modes==



===[[Adventure mode]]===
This mode consists of 7 linear missions, playable by up to 8 players. Four additional missions were added with the ''Pirates of the Flying Fortress'' DLC, 3 more were added with ''Echoes of the Dark Past'' DLC, and a final 3 were added with ''Echoes of the Dark Past 2''.



Some missions included the characters from the single player DLCs, e.g. [[Jonas Vanderbilt]] and [[Caleb]], both introduced earlier in [[Call of the Tenebrae|''Call of the Tenebrae'']], appeared in ''EotDP ''and ''EotDP2 ''respectively; the latter also introduced [[Bernard Vanderbilt]] and [[Abraham Vanderbilt]] (as an author of introductory letters), who both appeared later in [[Shattered Embrace|''Shattered Embrace'']]'' ''DLC''.''



===[[Defense Mode]]===
In this mode, players defend either [[Gandohar]] or [[Sordahon]] against waves of attacking enemies across 5 levels. It borrows some concepts and settings from Castle Defense.


==Create a Match==
===[[Village Mode]]===
This mode allows you to host a game & set parameters as you wish, which include Adventure, Village Mode, Deathmatch, Dual, and Crystal Capture.
In this mode, the player can manage their own village by building various structures and going on quests.

===Village Mode===
Village mode becomes available when one of your online characters accumulates 10,000 Auras and you select Village from the main menu.


You'll be greeted by your AI assistant and led through the first few steps of creating your village. You'll be required to create a meat market, a shop and a guard shack.
===Deathmatch===
description pending


You're given a house from the beginning. Inside your house is a chest where you can drop things to save or share with other characters.
===Duel===
This mode consists of a 1v1 fight between players.


There are many empty lots in your village where you can build various buidlings. Once a building is built you can spend more Auras to upgrade them.
===Crystal Capture===
 
This mode allows the player to play against one person or with a team to collect crystals. Fighting is allowed between teams. After death, the player is spawned back after a brief delay.
Owning a village involves more than just creating buildings, you will also be required to maintain some level of morale for your villagers. To do this you will be given various types of quests to accomplish. The first quest you get is to clear some zombies out of a nearby underground shrine. This is a random encounter. I had Giant Spiders for the first quest.
 
====Source of Income====
Once you have built up certain buildings your village will start to produce Auras for you. You will be paid every 6 in-game hours (6 minutes in real time); however, when you are logged out of the Village, money will accumulate every 6 hours real time. The Auras are available from your Village Charter. You only need to transfer money from your village to your character.
 
Your village has a limit to how much gold it can store for you so be sure to check in often, withdraw your money, and store it on your character or in your chest.
 
====Building your village====
*In the village mode, there are chests around the whole map. For where they are visit [http://www.youtube.com/watch?v=ROFF5gRcDy0 here]
*'''Ranch''' - Produces meat. (Building Cost: 2000, Upgrade Cost: 6000)
*'''Farm''' - Produces grain for windmills. (Building cost: 3000, Upgrade cost: 9000)
*'''Shop''' - Allows trade commerce, necessary for all villages. (Building Cost:3500, Upgrade cost: 10500)
*'''Guardhouse''' - Increases village safety and morale. (Building cost: 2000, Upkeep cost: 300, Upgrade cost: 6000)
*'''Windmill''' - Produces bread using farmed grain. (Building cost: 5000, Upgrade cost: 15000)
*'''Tavern''' - Increases village morale. (Bulding cost: 5000, Upgrade cost: 15000)
*'''Forge''' - Produces armor, weaponry, and traps. (Building cost: 5000, Upkeep cost: 1000, Upgrade cost: 15000
*'''Quartermaster Workshop''' - Produces bows and quivers. (Building cost: 5000, Upkeep cost: 1000, Upgrade cost: unknown)
*'''Temple''' - Produces potions. (Building Cost: 10000, Upkeep cost: 1000, Upgrade cost: unknown)
*'''Mage Tower''' - Produces explosives and crystals. Crystal mine required for crystal refining. (Building cost: 15000, Upkeep cost: 1000 Upgrade cost: 30,000)
*'''Hazel Grove''' - Enables craftsmen to produce advanced bows. Quartermaster Workshop required. Cannot be upgraded. (Building cost: 15000, Upkeep cost: 3000)
*'''Herb Plantation''' - Enables Monks to produce advanced potions, Temple required. Cannot be upgraded. (Building cost: 15000, Upkeep cost: 3000)
 
 
-a bug can occur to your village if you leave during the beginning of the tutorial. If the player leaves the village at the beginning of the tutorial and come back to your village later you will not be able build anything anywhere, you wont be able to talk to the village advisor, or interact with anything besides your house and your house chest.


===Crystal Capture===
=====Blue Crystals=====
This mode allows you to play against one person or with a team to run around and collect crystals. Fighting is allowed between teams. If you die you are spawned back in a few seconds.
Blue crystals are how a team aquires points. If either team aquires all of the blue crystals in a group of crystals they will get bonus points that vary depending on the amount of blue crystals in that group.


====Blue Crystals====
=====Skulls=====
Blue crystals are how you aquire points. If your team aquires all of the blue crystals in a group of crystals you will get bonus points that vary depending on the amount of blue crystals in that group.
Skulls make all crystals in a group disappear.


====Skulls====
=====Green Crystals=====
Skulls make all of the crystals in a qroup disappear.
Green crystals will change skulls with crystals and crystals with skulls, in a group of crystals.


====Green Crystals====
==Bugs==
Green crystals will change skulls with crystals and crystals with skulls, in a group of crystals
- A bug can occur to a player owned village if they leave during the beginning of the tutorial. If the player leaves the village at the beginning of the tutorial and comes back to their village later they will not be able build anything, be able to talk to the village advisor, or interact with anything besides their house and house chest.


==See Also==
{{Two Worlds II Online Game Modes Navbox}}


==References==
<references />


===Ass Wiping===
[[Category:Two Worlds II Mechanics]]
This is the type of game where in, whoever has the most ass wipe of the other player will win. The player that has most ass wipe without dying will receive a special prize. The special prize is ass lick to the other opponent.
[[Category:Two Worlds II Lists]]
[[Category:Two Worlds II|Multiplayer]]
[[Category:Two Worlds II Online Gameplay Modes]]

Latest revision as of 02:39, December 9, 2023

Multiplayer (abbreviated MP) in Two Worlds II consists of various cooperative and competitive modes, and is completely separate from the single player story. Players must create separate characters to use in MP, and can choose from various races and starter classes. These characters can be used in any of the MP modes, regardless of level, equipment, or skills.

Multiplayer Modes[edit | edit source]

Adventure mode[edit | edit source]

This mode consists of 7 linear missions, playable by up to 8 players. Four additional missions were added with the Pirates of the Flying Fortress DLC, 3 more were added with Echoes of the Dark Past DLC, and a final 3 were added with Echoes of the Dark Past 2.

Some missions included the characters from the single player DLCs, e.g. Jonas Vanderbilt and Caleb, both introduced earlier in Call of the Tenebrae, appeared in EotDP and EotDP2 respectively; the latter also introduced Bernard Vanderbilt and Abraham Vanderbilt (as an author of introductory letters), who both appeared later in Shattered Embrace DLC.

Defense Mode[edit | edit source]

In this mode, players defend either Gandohar or Sordahon against waves of attacking enemies across 5 levels. It borrows some concepts and settings from Castle Defense.

Village Mode[edit | edit source]

In this mode, the player can manage their own village by building various structures and going on quests.

Deathmatch[edit | edit source]

description pending

Duel[edit | edit source]

This mode consists of a 1v1 fight between players.

Crystal Capture[edit | edit source]

This mode allows the player to play against one person or with a team to collect crystals. Fighting is allowed between teams. After death, the player is spawned back after a brief delay.

Blue Crystals[edit | edit source]

Blue crystals are how a team aquires points. If either team aquires all of the blue crystals in a group of crystals they will get bonus points that vary depending on the amount of blue crystals in that group.

Skulls[edit | edit source]

Skulls make all crystals in a group disappear.

Green Crystals[edit | edit source]

Green crystals will change skulls with crystals and crystals with skulls, in a group of crystals.

Bugs[edit | edit source]

- A bug can occur to a player owned village if they leave during the beginning of the tutorial. If the player leaves the village at the beginning of the tutorial and comes back to their village later they will not be able build anything, be able to talk to the village advisor, or interact with anything besides their house and house chest.

See Also[edit | edit source]

Template:Two Worlds II Online Game Modes Navbox

References[edit | edit source]