Draft:Two Worlds II:Multiplayer: Difference between revisions

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'''Multiplayer''' (abbreviated MP) in [[Two Worlds II]] consists of various cooperative and competitive modes, and is completely separate from the single player story. Players must create separate characters to use in MP, and can choose from various races and starter classes. These characters can be used in any of the MP modes, regardless of level, equipment, or skills.
{{Two Worlds II Draft}}
'''Multiplayer''' (abbreviated MP) in {{Meta|Two Worlds II}} consists of various cooperative and competitive modes, and is completely separate from the single player story. Players must create separate characters to use in MP, and can choose from various races and starter classes. These characters can be used in any of the MP modes, regardless of level, equipment, or skills.


==Multiplayer Modes==
==Multiplayer Modes==


=== Adventure mode ===
===[[Adventure mode]]===
This mode consists of 7 linear missions, playable by up to 8 players. Four additional missions were added with the Pirates of the Flying Fortress DLC.
This mode consists of 7 linear missions, playable by up to 8 players. Four additional missions were added with the ''Pirates of the Flying Fortress'' DLC, 3 more were added with ''Echoes of the Dark Past'' DLC, and a final 3 were added with ''Echoes of the Dark Past 2''.  


=== Defense Mode ===
Some missions included the characters from the single player DLCs, e.g. [[Jonas Vanderbilt]] and [[Caleb]], both introduced earlier in [[Call of the Tenebrae|''Call of the Tenebrae'']], appeared in ''EotDP ''and ''EotDP2 ''respectively; the latter also introduced [[Bernard Vanderbilt]] and [[Abraham Vanderbilt]] (as an author of introductory letters), who both appeared later in [[Shattered Embrace|''Shattered Embrace'']]'' ''DLC''.''
description pending
 
===Village Mode===
Village mode becomes available when an online character accumulates 10,000 Auras and Village is selected from the main menu.
 
The player is greeted by an AI assistant and led through the first few steps of creating a village. They are required to create a meat market, a shop and a guard shack.
 
The player is given a house from the beginning. Inside the house is a chest where items can be stored to save or share with other characters.
 
There are many empty lots in the village where various buildings can be built. Once a building is built the player can spend more Auras to upgrade them.
 
Owning a village involves more than just creating buildings, the player will also be required to maintain some level of morale for the villagers. To do this they will be given various types of quests to accomplish. The first quest recieved is a random encounter, usually involving basic combat.
 
====Source of Income====
Once the player has built up certain buildings their village will start to produce Auras. They will be paid every 6 in-game hours (6 minutes in real time); however, when the player are logged out of the Village, money will accumulate every 6 hours real time. The Auras are available from the Village Charter, which allows transfer of auras between the character and the village.
 
The village has a limit to how much gold it can store for you so the player should be sure to check in often, withdraw money, and store it on a character or in a chest.
 
====Building your village====
*In the village mode, there are chests around the whole map. For where they are visit [http://www.youtube.com/watch?v=ROFF5gRcDy0 here]
*'''Ranch''' - Produces meat. (Building Cost: 2000, Upgrade Cost: 6000)
*'''Farm''' - Produces grain for windmills. (Building cost: 3000, Upgrade cost: 9000)
*'''Shop''' - Allows trade commerce, necessary for all villages. (Building Cost:3500, Upgrade cost: 10500)
*'''Guardhouse''' - Increases village safety and morale. (Building cost: 2000, Upkeep cost: 300, Upgrade cost: 6000)
*'''Windmill''' - Produces bread using farmed grain. (Building cost: 5000, Upgrade cost: 15000)
*'''Tavern''' - Increases village morale. (Bulding cost: 5000, Upgrade cost: 15000)
*'''Forge''' - Produces armor, weaponry, and traps. (Building cost: 5000, Upkeep cost: 1000, Upgrade cost: 15000
*'''Quartermaster Workshop''' - Produces bows and quivers. (Building cost: 5000, Upkeep cost: 1000, Upgrade cost: unknown)
*'''Temple''' - Produces potions. (Building Cost: 10000, Upkeep cost: 1000, Upgrade cost: 30000)
*'''Mage Tower''' - Produces explosives and crystals. Crystal mine required for crystal refining. (Building cost: 15000, Upkeep cost: 1000 Upgrade cost: 30,000)
*'''Hazel Grove''' - Enables craftsmen to produce advanced bows. Quartermaster Workshop required. Cannot be upgraded. (Building cost: 15000, Upkeep cost: 3000)
*'''Herb Plantation''' - Enables Monks to produce advanced potions, Temple required. Cannot be upgraded. (Building cost: 15000, Upkeep cost: 3000)


===[[Defense Mode]]===
In this mode, players defend either [[Gandohar]] or [[Sordahon]] against waves of attacking enemies across 5 levels. It borrows some concepts and settings from Castle Defense.


===[[Village Mode]]===
In this mode, the player can manage their own village by building various structures and going on quests.


=== Deathmatch ===
===Deathmatch===
description pending
description pending


=== Duel ===
===Duel===
This mode consists of a 1v1 fight between players.
This mode consists of a 1v1 fight between players.


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This mode allows the player to play against one person or with a team to collect crystals. Fighting is allowed between teams. After death, the player is spawned back after a brief delay.
This mode allows the player to play against one person or with a team to collect crystals. Fighting is allowed between teams. After death, the player is spawned back after a brief delay.


===== Blue Crystals =====
=====Blue Crystals=====
Blue crystals are how a team aquires points. If either team aquires all of the blue crystals in a group of crystals they will get bonus points that vary depending on the amount of blue crystals in that group.
Blue crystals are how a team aquires points. If either team aquires all of the blue crystals in a group of crystals they will get bonus points that vary depending on the amount of blue crystals in that group.


===== Skulls =====
=====Skulls=====
Skulls make all crystals in a group disappear.
Skulls make all crystals in a group disappear.


===== Green Crystals =====
=====Green Crystals=====
Green crystals will change skulls with crystals and crystals with skulls, in a group of crystals.
Green crystals will change skulls with crystals and crystals with skulls, in a group of crystals.


==Bugs==
==Bugs==
- A bug can occur to a player owned village if they leave during the beginning of the tutorial. If the player leaves the village at the beginning of the tutorial and comes back to their village later they will not be able build anything, be able to talk to the village advisor, or interact with anything besides their house and house chest.


==See Also==
{{Two Worlds II Online Game Modes Navbox}}


- A bug can occur to a player owned village if they leave during the beginning of the tutorial. If the player leaves the village at the beginning of the tutorial and comes back to their village later they will not be able build anything, be able to talk to the village advisor, or interact with anything besides their house and house chest.
==References==
[[Category:Two Worlds II|Multiplayer]]
<references />
 
[[Category:Two Worlds II Mechanics]]
[[Category:Two Worlds II Lists]]
[[Category:Two Worlds II Online Gameplay Modes]]

Latest revision as of 02:39, December 9, 2023

Multiplayer (abbreviated MP) in Two Worlds II consists of various cooperative and competitive modes, and is completely separate from the single player story. Players must create separate characters to use in MP, and can choose from various races and starter classes. These characters can be used in any of the MP modes, regardless of level, equipment, or skills.

Multiplayer Modes[edit | edit source]

Adventure mode[edit | edit source]

This mode consists of 7 linear missions, playable by up to 8 players. Four additional missions were added with the Pirates of the Flying Fortress DLC, 3 more were added with Echoes of the Dark Past DLC, and a final 3 were added with Echoes of the Dark Past 2.

Some missions included the characters from the single player DLCs, e.g. Jonas Vanderbilt and Caleb, both introduced earlier in Call of the Tenebrae, appeared in EotDP and EotDP2 respectively; the latter also introduced Bernard Vanderbilt and Abraham Vanderbilt (as an author of introductory letters), who both appeared later in Shattered Embrace DLC.

Defense Mode[edit | edit source]

In this mode, players defend either Gandohar or Sordahon against waves of attacking enemies across 5 levels. It borrows some concepts and settings from Castle Defense.

Village Mode[edit | edit source]

In this mode, the player can manage their own village by building various structures and going on quests.

Deathmatch[edit | edit source]

description pending

Duel[edit | edit source]

This mode consists of a 1v1 fight between players.

Crystal Capture[edit | edit source]

This mode allows the player to play against one person or with a team to collect crystals. Fighting is allowed between teams. After death, the player is spawned back after a brief delay.

Blue Crystals[edit | edit source]

Blue crystals are how a team aquires points. If either team aquires all of the blue crystals in a group of crystals they will get bonus points that vary depending on the amount of blue crystals in that group.

Skulls[edit | edit source]

Skulls make all crystals in a group disappear.

Green Crystals[edit | edit source]

Green crystals will change skulls with crystals and crystals with skulls, in a group of crystals.

Bugs[edit | edit source]

- A bug can occur to a player owned village if they leave during the beginning of the tutorial. If the player leaves the village at the beginning of the tutorial and comes back to their village later they will not be able build anything, be able to talk to the village advisor, or interact with anything besides their house and house chest.

See Also[edit | edit source]

Template:Two Worlds II Online Game Modes Navbox

References[edit | edit source]