Meta:Two Worlds: Difference between revisions
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==Soundtrack== | ==Soundtrack== | ||
The soundtrack {{Meta|Two Worlds - The Album}} was composed by {{Meta|Harold Faltermeyer}}. | The soundtrack {{Meta|Two Worlds - The Album}} was composed by {{Meta|Harold Faltermeyer}}. | ||
==In Other Languages== | ==In Other Languages== |
Revision as of 02:39, December 21, 2024
Two Worlds |
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Ratings:![]() ![]() ![]() ![]() Releases: ![]() Windows ![]() ![]() ![]() ![]() Xbox 360 Windows Xbox 360 Steam GOG |
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Two Worlds is a third-person computer role-playing game set in an open world, developed by Polish video game developer Reality Pump and published by TopWare Interactive and SouthPeak Interactive[1] for the Xbox 360 and PC. A sequel, Two Worlds II was released on January 25, 2011.
The Hero is a nameless Cathalonian mercenary on a Quest to discover who kidnapped his sister Kira and rescue her. Players can take on quests and progress the game at their own pace, with many quests offering reputation points in the various factions. While the player can't directly join any of the factions, the reputation points will earn various bonuses such as discounts in shops, opening up faction-specific locations, or making additional quests available.
Despite the world being generally pretty open, some areas of the world are home to much stronger creatures that can make them inaccessible to low-level, or inexperienced players. The Easy and Normal difficulties have players respawning at Maliel Shrines, the hard difficulty will require players to load a previous save.
The multi-player game mode takes place in sectioned-off maps set around Antaloor, with generic quests being recycled amongst them. Players are able to create a multiplayer character from a variety of classes, with a greater selection of racial options than the single-player. The NPCs don't have voice acting, and the mode features additional set pieces, flora, and fauna compared to the single-player game mode.
Plot
The world changed when Aziraal, the god of war, was slain in the huge battle long ago. The hordes of Orcs lost their divine leader and were forced to withdraw to the southern wastelands. Now, hundreds of years later, the location of Aziraal's tomb is still unknown, well hidden by other gods who did not dare to entrust the secret to mere mortals.
However, now, a fragile peace between the civilized races and the hordes is at stake. When the dwarfish mining expedition discovered an ancient temple dedicated to an unnamed deity - all of the world's most powerful factions saw it as a possible clue to the place of Azriaal's burial ground. A silent war has now begun and it will soon ignite the fires that will lead to the holy crusade of the Orcs. However, the real danger lies somewhere else. A powerful force churns silently - weaving a secret plot of fear and destruction. In the end one of the Two Worlds will remain.
The story of "Two Worlds" begins in an age torn by war. The Orcs have advanced to the south bank of the river Gon and are threatening the Kingdom of Cathalon. While this is happening, the hero, a wandering bounty hunter, is searching for some clue as to the whereabouts of his sister, whom he hasn't seen since her settlement was attacked three years ago. He unexpectedly receives vital information from a mysterious stranger - and immediately joins a Dark Brotherhood (or so it seems). Now the time has come for him to try understanding the game's powerful forces - and to learn how to use them! This is the only way the hero can survive - and get the answers to the questions that are burning in his soul – Who is behind this secretive kidnapping? Will he ever see his sister again? Where is the Tomb of Aziraal - and what role does the mysterious, yet helpful stranger have to play?
Development
Delays
Originally planned for an end of September 2006 release[2], Zuxxez Entertainment allowed the release date to be pushed back to the fourth quarter of 2006 to allow additional development time.[3][4] Two Worlds was pushed back yet again, to allow additional development time and polishing. The game was set to be released in Europe on March 7, 2007.[5] On January 26, 2007 it was announced that Two Worlds would be pushed back one final time to May 9, 2007.[6]
Soundtrack
The soundtrack Two Worlds - The Album was composed by Harold Faltermeyer.
In Other Languages
Language | Name | ||
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English | UK![]() |
Two Worlds | |
Japanese | ![]() |
トゥーワールド | |
French | ![]() |
Deux Mondes | |
German | ![]() |
Zwei Welten | |
Italian | ![]() |
Due Mondi | |
Russian | ![]() |
Два Мира | |
Polish | ![]() |
Dwóch Światów | |
Chinese | CH | 两个世界 |
See Also
Template:Two Worlds Articles Navbox
References
- ↑ https://www.topware.com/us/183,southpeak-interactive-signs-two-worlds.html
- ↑ http://web.archive.org/web/20200813140521/https://www..com/interviews/two-worlds-interview/11511
- ↑ https://www.topware.com/us/174,two-worlds--developer-gets-more-time.html
- ↑ http://web.archive.org/web/20070627100512/http://xbox360.qj.net/Two-Worlds-Gets-Delayed/pg/49/aid/61510
- ↑ https://www.topware.com/us/188,two-worlds--the-countdown-has-commenced!.html
- ↑ https://www.topware.com/us/199,new-release-date-for-two-worlds-in-europe.html
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Part of this page's history has been imported from the Fandom Two Worlds Wiki. To preserve the history of the community's work on the Two Worlds Wiki, all articles and their histories were imported, regardless of their quality or lack of. The Wiki Revitalization Project began on February 24, 2021 to create a proper wiki for Two Worlds enthusiasts, fans, and new players to the series.
For a full list of imported pages, see: Pages with histories imported from the Fandom Two Worlds Wiki. |
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