Lore:The Hero: Difference between revisions

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== {{TW section}} ==
== {{TW section}} ==
His boner begins when he and his silly pedo friend, Aaron, are fleeing from a mysterious cock. He and his pedo, Aaron finds an abandoned post office trash bin and he searches the office, when he came back Aaron was sleeping. He then chose to search for his lost LEGO jungle playset until he had a letter to meet a man named GAndOhAr
The world changed when Aziraal, the god of war, was slain in the huge battle long ago. The hordes of Orcs lost their divine leader and were forced to withdraw to the southern wastelands. Now, thousands of years later, the location of Aziraal's tomb is still unknown, well hidden by other gods who did not dare to entrust the secret to mere mortals.
 
However, now, a fragile peace between the civilized races and the hordes is at stake. When the dwarven mining expedition discovered an ancient temple dedicated to an unnamed deity - all of the world's most powerful factions saw it as a possible clue to the place of Azriaal's burial ground. A silent war has now begun and it will soon ignite the fires that will lead to the holy crusade of the Orcs. However, the real danger lies somewhere else. A powerful force churns silently - weaving a secret plot of fear and destruction. In the end one of the Two Worlds will remain.
 
The story starts shortly after the dwarven discovery when the Dwarven Mining Guild suffers an assassination of one of it's' most prominent members. A seasoned band of bounty hunters, among them the young hero and his sister, travels through Thalamont Mountains to the dwarven mining town of Tharbakin far to the north. When they decide to stop for a night in the secluded old mining settlement they are unaware that no human skill or weapon can protect them from the horrors which lurk in the seemingly calm valley.
 
The four mercenaries enter the valley's gates, but only one of them is destined to leave through them alive. A horrific ordeal awaits them - with the lone survivor rescued from certain death by a mysterious mage. Now separated from his sister, the young hero will begin his own crusade to take revenge on those who set the deadly trap that killed his fellow mercenaries. He enters onto a path of war against a mysterious power that, in the end, he must understand if he wants to survive. And, more importantly, he must learn the answers to all the burning questions that now lay in front of him.


== {{TW2 section}} ==
== {{TW2 section}} ==

Revision as of 16:16, November 8, 2010

File:Hero.jpg
The Hero

The Hero is the main protaginist of Two Worlds games.

Template:TW section

The world changed when Aziraal, the god of war, was slain in the huge battle long ago. The hordes of Orcs lost their divine leader and were forced to withdraw to the southern wastelands. Now, thousands of years later, the location of Aziraal's tomb is still unknown, well hidden by other gods who did not dare to entrust the secret to mere mortals.

However, now, a fragile peace between the civilized races and the hordes is at stake. When the dwarven mining expedition discovered an ancient temple dedicated to an unnamed deity - all of the world's most powerful factions saw it as a possible clue to the place of Azriaal's burial ground. A silent war has now begun and it will soon ignite the fires that will lead to the holy crusade of the Orcs. However, the real danger lies somewhere else. A powerful force churns silently - weaving a secret plot of fear and destruction. In the end one of the Two Worlds will remain.

The story starts shortly after the dwarven discovery when the Dwarven Mining Guild suffers an assassination of one of it's' most prominent members. A seasoned band of bounty hunters, among them the young hero and his sister, travels through Thalamont Mountains to the dwarven mining town of Tharbakin far to the north. When they decide to stop for a night in the secluded old mining settlement they are unaware that no human skill or weapon can protect them from the horrors which lurk in the seemingly calm valley.

The four mercenaries enter the valley's gates, but only one of them is destined to leave through them alive. A horrific ordeal awaits them - with the lone survivor rescued from certain death by a mysterious mage. Now separated from his sister, the young hero will begin his own crusade to take revenge on those who set the deadly trap that killed his fellow mercenaries. He enters onto a path of war against a mysterious power that, in the end, he must understand if he wants to survive. And, more importantly, he must learn the answers to all the burning questions that now lay in front of him.

Template:TW2 section

seven years have passed since the dramatic events in Antaloor brought the whole world to the edge of the abyss... and the hero's strength is finally exhausted. He is a prisoner in the dark dungeons of Gandohar's castle and any hopes he has of saving his sister seem to have vanished along with his freedom. the hero reigned as gandohars sidekick for two years however when the hero started to make plans to overthrow gandohar, gandohar found out and imprisoned him, it is in that prison where he has spent the last five years being tortured.

See also