Draft:Two Worlds:Alchemy: Difference between revisions
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Alchemy is the act of creating Potions, Bombs, [[Traps]] and Weapon Enchantments in Two Worlds. This is achieved through the use of [[Minerals]], [[Flora]] and [[Fauna]]. Creating these things can be done from the very start of the game if the [[Hero]] has some ingredients, but to create more potent potions, players will have to invest Points into the skill. Unfortunately, the [[Hero]] will have to be trained in the Skill beforehand, and it can only be taught to the Hero by Necromancers | {{Two Worlds Draft}} | ||
[[Image:Alchemy.jpg|thumb|The Alchemy icon.]] | |||
Alchemy is the act of creating Potions, Bombs, [[Traps]] and Weapon Enchantments in Two Worlds. This is achieved through the use of [[Minerals]], [[Flora]] and [[Fauna]]. Creating these things can be done from the very start of the game if the [[Hero]] has some ingredients, but to create more potent potions, players will have to invest Points into the skill. Unfortunately, the [[Hero]] will have to be trained in the Skill beforehand, and it can only be taught to the Hero by Necromancers. | |||
==Locations Taught== | |||
This skill is taught by a member of the [[Necromancers]] faction in: | |||
{| class="wikitable sortable twtable" border="1" | |||
|- style="background:#710A0C" | |||
! Location !! Description | |||
|- | |||
| [[Enclave]] || | |||
|- | |||
| [[Rovant]] || | |||
Entering through the south gate, he is to the right near a hut. | |||
|- | |||
| {{TwoWorlds|Qudinaar}} ||Exiting the city through the Northern gate, turn right and follow the staircase toward Smuggler's Cave. A graveyard like area should be present near the city walls. The trainer may be found near the exterior walls of the graveyard itself. (Requires reputation with Necromancer faction. Present on XBox 360, unverified for PC.) | |||
''Verified in PC version,'' [[Tellard Crardver]] ''found behind the graveyard.'' (Current Reuputation: 4) | |||
|} | |||
==Permanent== | ==Permanent== | ||
Permanent ingredients are the ones that when mixed with others, will give a permanent boost to your characters stats. These stats include protection to certain elements, or raising Parameters and even HP or Mana. Examples of permanent ingredients are: | Permanent ingredients are the ones that when mixed with others, will give a permanent boost to your characters stats. These stats include protection to certain elements, or raising Parameters and even HP or Mana. Examples of permanent ingredients are: | ||
*[[Dragon Scale]] | |||
*[[Silver]] | |||
*[[Unicorn Horn]], and | |||
*[[Beaver Fat]] | |||
It is inadvisable to mix permanent ingredients with temporary ones, as they will not create a ''Permanent Effect'' [[potion]]. | It is inadvisable to mix permanent ingredients with temporary ones, as they will not create a ''Permanent Effect'' [[potion]]. | ||
==Temporary== | ==Temporary== | ||
Temporary ingredients are the ones that give a temporary buff to your character. The stronger the effect, the less time that it affects the Hero. Some suspect that this was a bug, but it was a tool used to balance the game, so that the player couldn't give their character powerful buffs for too long. Example's of temporary ingredients are: | |||
*[[Dodo Feather]] | |||
*[[Adder Brother]] | |||
*[[Boar Tusk]], and | |||
*[[Amethyst]] | |||
[[Category:Two Worlds Alchemy]] | |||
[[Category:Two Worlds Skills]] | |||
[ | |||
Latest revision as of 02:35, January 2, 2025
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This article is a Two Worlds draft.
Articles are created and sometimes moved to the Draft namespace for numerous reasons. "Two Worlds:Alchemy" needs to be either updated to fit the current Manual of Style or lacks relevant information and content. |
Alchemy is the act of creating Potions, Bombs, Traps and Weapon Enchantments in Two Worlds. This is achieved through the use of Minerals, Flora and Fauna. Creating these things can be done from the very start of the game if the Hero has some ingredients, but to create more potent potions, players will have to invest Points into the skill. Unfortunately, the Hero will have to be trained in the Skill beforehand, and it can only be taught to the Hero by Necromancers.
Locations Taught[edit | edit source]
This skill is taught by a member of the Necromancers faction in:
Location | Description |
---|---|
Enclave | |
Rovant |
Entering through the south gate, he is to the right near a hut. |
Qudinaar | Exiting the city through the Northern gate, turn right and follow the staircase toward Smuggler's Cave. A graveyard like area should be present near the city walls. The trainer may be found near the exterior walls of the graveyard itself. (Requires reputation with Necromancer faction. Present on XBox 360, unverified for PC.)
Verified in PC version, Tellard Crardver found behind the graveyard. (Current Reuputation: 4) |
Permanent[edit | edit source]
Permanent ingredients are the ones that when mixed with others, will give a permanent boost to your characters stats. These stats include protection to certain elements, or raising Parameters and even HP or Mana. Examples of permanent ingredients are:
It is inadvisable to mix permanent ingredients with temporary ones, as they will not create a Permanent Effect potion.
Temporary[edit | edit source]
Temporary ingredients are the ones that give a temporary buff to your character. The stronger the effect, the less time that it affects the Hero. Some suspect that this was a bug, but it was a tool used to balance the game, so that the player couldn't give their character powerful buffs for too long. Example's of temporary ingredients are: