Draft:Two Worlds:Groms: Difference between revisions

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(New page: Groms are the first monsters you will encounter in two worlds. When you start the game there will be two Groms for you to kill. I should call them Young Groms.Groms are stronger than Young...)
 
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Groms are the first monsters you will encounter in two worlds.
{{Two Worlds Draft}}
When you start the game there will be two Groms for you to kill.
[[File:Grom2.jpg|thumb|400px|A group of Young Groms, just outside of Komorin Village.]][[File:Grom2.jpg|thumb|400px|A group of Young Groms, just outside of Komorin Village.]]{{Creature
I should call them Young Groms.Groms are stronger than Young Groms.
|Image      = GromTW1.jpg
In the beginning of the game, they'll be difficult to kill. But the more you progress through the game, the more easier they will get. This is true for all monsters.[[Image:Images.jpg|left|thumb|130px]]
|Hit Points =
|Mana      =
|Weakness  =
|Resistant  =
|Drops      =
}}
 
Groms are superstitious creatures, centred around a tribal like society. Groms can usually be found in small bands, although there are a number of larger Grom camps scattered around Antaloor, mainly in the northern province of Thalmont. Groms are most often found using blunt weapons, such as Maces and Clubs.
 
Groms can be found in three varieties; The smaller, light green and weaker Young Grom, the larger, dark green and stronger Grom and the green, medium sized Grom Shaman. The Grom Shaman is a practitioner of Necromancy or Fire magic. They can be found using either one of two combonations. The Necromancy combo, an Apprentice Necro Staff and the ''Poison Dart'' spell. Or, the Fire combo, an Apprentice Fire Staff and the ''Fireball'' spell.
 
It should be noted however, that the Necromantic Shaman is more common.
 
Grom armament:
* Heavy Mace
* Broken Kneeclub
* Slim Hatchet
* Short Handeled Hatchet
* Hatchet
* Club
 
You can create this creature.See the [[Creating People/Monsters]] page.
 
[[Category:Two Worlds Creatures]]

Latest revision as of 12:49, December 4, 2023

A group of Young Groms, just outside of Komorin Village.
A group of Young Groms, just outside of Komorin Village.

Template:Creature

Groms are superstitious creatures, centred around a tribal like society. Groms can usually be found in small bands, although there are a number of larger Grom camps scattered around Antaloor, mainly in the northern province of Thalmont. Groms are most often found using blunt weapons, such as Maces and Clubs.

Groms can be found in three varieties; The smaller, light green and weaker Young Grom, the larger, dark green and stronger Grom and the green, medium sized Grom Shaman. The Grom Shaman is a practitioner of Necromancy or Fire magic. They can be found using either one of two combonations. The Necromancy combo, an Apprentice Necro Staff and the Poison Dart spell. Or, the Fire combo, an Apprentice Fire Staff and the Fireball spell.

It should be noted however, that the Necromantic Shaman is more common.

Grom armament:

  • Heavy Mace
  • Broken Kneeclub
  • Slim Hatchet
  • Short Handeled Hatchet
  • Hatchet
  • Club

You can create this creature.See the Creating People/Monsters page.