MediaWiki:Countdown.js: Difference between revisions

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Mystery Dungeon Independent>Adkuate
(Created page with "//Countdown // Set the date we're counting down to Shiren 5's western release var countDownDate = new Date("Dec 2, 2020 00:00:00").getTime(); // Update the count down every...")
 
m (2 versions importées)
 
(One intermediate revision by one other user not shown)
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//Countdown
//Countdown


// Set the date we're counting down to Shiren 5's western release
// Set the date we're counting down to the game's release
var countDownDate = new Date("Dec 2, 2020 00:00:00").getTime();
var countDownDate = new Date("Dec 31, 2021 00:00:00").getTime();


// Update the count down every 1 second
// Update the count down every 1 second
Line 19: Line 19:
   var seconds = Math.floor((distance % (1000 * 60)) / 1000);
   var seconds = Math.floor((distance % (1000 * 60)) / 1000);
      
      
   // Output the result in an element with id="shiren5nspc_west"
   // Output the result in an element with id="game1"
   document.getElementById("shiren5nspc_west").innerHTML = days + "d " + hours + "h "
   document.getElementById("game1").innerHTML = days + "d " + hours + "h " + minutes + "m " + seconds + "s ";
  + minutes + "m " + seconds + "s ";
      
      
   // If the count down is over, write "Available now!"  
   // If the count down is over, write "Available now!"  
   if (distance < 0) {
   if (distance < 0) {
     clearInterval(x);
     clearInterval(x);
     document.getElementById("shiren5nspc_west").innerHTML = "Available now!";
     document.getElementById("game1").innerHTML = "Available now!";
   }
   }


}, 1000);
}, 1000);

Latest revision as of 04:12, February 18, 2021

//Countdown

// Set the date we're counting down to the game's release
var countDownDate = new Date("Dec 31, 2021 00:00:00").getTime();

// Update the count down every 1 second
var x = setInterval(function() {

  // Get today's date and time
  var now = new Date().getTime();
    
  // Find the distance between now and the count down date
  var distance = countDownDate - now;
    
  // Time calculations for days, hours, minutes and seconds
  var days = Math.floor(distance / (1000 * 60 * 60 * 24));
  var hours = Math.floor((distance % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60));
  var minutes = Math.floor((distance % (1000 * 60 * 60)) / (1000 * 60));
  var seconds = Math.floor((distance % (1000 * 60)) / 1000);
    
  // Output the result in an element with id="game1"
  document.getElementById("game1").innerHTML = days + "d " + hours + "h " + minutes + "m " + seconds + "s ";
    
  // If the count down is over, write "Available now!" 
  if (distance < 0) {
    clearInterval(x);
    document.getElementById("game1").innerHTML = "Available now!";
  }

}, 1000);