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== The Story ==
== The Story ==
The player character is a prisoner being led to an Imperial execution in Helgen overseen by General Tullius, which includes Ulfric Stormcloak, who is leading a rebellion against the Imperials, among the prisoners to be executed there. Alduin unexpectedly interrupts the procession, destroying the town before the player can be executed. The player escapes in the chaos and journeys to the city of Whiterun to request aid against the dragon threat. After slaying a dragon that attacks nearby, the player absorbs its soul, which grants them the ability to perform a shout. The city's amazed guards inform the player that they must be Dragonborn. The player is summoned to meet with the Greybeards, an order of monks who live in seclusion on Skyrim's tallest mountain, the Throat of the World. The Greybeards train the player in using shouts and inform the player of their role in stopping Alduin. The player learns that Skyrim's civil war is the last in a sequence of prophetic events foretold by the Elder Scrolls, which also predicted the return of Alduin.
The world changed when [[Aziraal]], the god of war, was slain in the huge battle long ago. The hordes of [[Orcs]] lost their divine leader and were forced to withdraw to the southern wastelands. Now, hundreds of years later, the location of Aziraal's tomb is still unknown, well hidden by other gods who did not dare to entrust the secret to mere mortals.


The player later meets with members of the Blades, an order of dragon hunters. The player and the Blades travel to Sky Haven Temple to find a prophetic engravement on Alduin's Wall and learn that ancient Nords used a special shout against Alduin so they could engage him. To gain more information, the player meets the ancient dragon Paarthurnax, the leader of the Greybeards. Paarthurnax reveals that Alduin was cast into the currents of time by the use of an Elder Scroll in the hope that he would never reemerge. The player locates the Elder Scroll and uses it to peer through a window in time and learn the shout to combat Alduin. The player battles with Alduin, who then flees to Sovngarde, the Nordic afterlife, to gain strength by devouring the souls of deceased Nords.
However, now, a fragile peace between the civilized races and the hordes is at stake. When the dwarfish mining expedition discovered an ancient temple dedicated to an unnamed deity - all of the world's most powerful factions saw it as a possible clue to the place of Azriaal's burial ground. A silent war has now begun and it will soon ignite the fires that will lead to the holy crusade of the Orcs. However, the real danger lies somewhere else. A powerful force churns silently - weaving a secret plot of fear and destruction. In the end one of the Two Worlds will remain.
 
The player summons and traps a dragon named Odahviing, and learns from him that Alduin has fled to Sovngarde through a portal located at an ancient fort called Skuldafn. Odahviing agrees to fly the player to Skuldafn, claiming Alduin has shown himself as weak and undeserving of leadership over the dragon race by fleeing from the Dragonborn. The player enters Sovngarde and travels to the Hall of Valor. There, they meet up with the three heroes of Nordic legend who defeated Alduin originally. With their help, the player defeats Alduin once and for all.


The story of "Two Worlds" begins in an age torn by war. The Orcs have advanced to the south bank of the river Gon and are threatening the [[Cathalon|Kingdom of Cathalon]]. While this is happening, the [[hero]], a wandering bounty hunter, is searching for some clue as to the whereabouts of his [[Kira|sister]], whom he hasn't seen since her settlement was attacked three years ago. He unexpectedly receives vital information from a mysterious stranger - and immediately joins a Dark Brotherhood (or so it seems). Now the time has come for him to try understanding the game's powerful forces - and to learn how to use them! This is the only way the hero can survive - and get the answers to the questions that are burning in his soul – Who is behind this secretive kidnapping? Will he ever see his sister again? Where is the Tomb of Aziraal - and what role does the mysterious, yet helpful stranger have to play?
[[Category:Two Worlds| ]]
[[Category:Two Worlds| ]]
[[Category:Games]]
[[Category:Games]]
[[Category:Quests]]
[[Category:Quests]]

Revision as of 19:28, June 3, 2020

Template:Infobox VGTwo Worlds is a computer role-playing game developed by Polish video game developer Reality Pump and published by TopWare Interactive and SouthPeak Interactive for the Xbox 360 and PC. A sequel, Two Worlds II was released on January 25, 2011.

The soundtrack for Two Worlds was composed by Harold Faltermeyer.

The Story

The world changed when Aziraal, the god of war, was slain in the huge battle long ago. The hordes of Orcs lost their divine leader and were forced to withdraw to the southern wastelands. Now, hundreds of years later, the location of Aziraal's tomb is still unknown, well hidden by other gods who did not dare to entrust the secret to mere mortals.

However, now, a fragile peace between the civilized races and the hordes is at stake. When the dwarfish mining expedition discovered an ancient temple dedicated to an unnamed deity - all of the world's most powerful factions saw it as a possible clue to the place of Azriaal's burial ground. A silent war has now begun and it will soon ignite the fires that will lead to the holy crusade of the Orcs. However, the real danger lies somewhere else. A powerful force churns silently - weaving a secret plot of fear and destruction. In the end one of the Two Worlds will remain.

The story of "Two Worlds" begins in an age torn by war. The Orcs have advanced to the south bank of the river Gon and are threatening the Kingdom of Cathalon. While this is happening, the hero, a wandering bounty hunter, is searching for some clue as to the whereabouts of his sister, whom he hasn't seen since her settlement was attacked three years ago. He unexpectedly receives vital information from a mysterious stranger - and immediately joins a Dark Brotherhood (or so it seems). Now the time has come for him to try understanding the game's powerful forces - and to learn how to use them! This is the only way the hero can survive - and get the answers to the questions that are burning in his soul – Who is behind this secretive kidnapping? Will he ever see his sister again? Where is the Tomb of Aziraal - and what role does the mysterious, yet helpful stranger have to play?