Lore:Varn: Difference between revisions

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In [[Two Worlds II]], Varns are capable of wielding [[Water Magic]], [[Earth Magic]] and even [[Necromancy]]. They can be found in Tribes as small as in Threes or as large as Sixes. These Varn Tribes are littered around [[Cheznaddar]] , [[Hatmandor]] and across the [[Savannah]] of [[Antaloor]].
In [[Two Worlds II]], Varns are capable of wielding [[Water Magic]], [[Earth Magic]] and even [[Necromancy]]. They can be found in Tribes as small as in Threes or as large as Sixes. These Varn Tribes are littered around [[Cheznaddar]] , [[Hatmandor]] and across the [[Savannah]] of [[Antaloor]].


make sure for the beginning of two worlds 2 that you buy or find a better weapon or else these will be a pain...
They can prove to be a nuisance at the beginning of Two Worlds 2 as they are tough to beat with starter weaponry.
[[Category:Creatures]]
[[Category:Creatures]]
[[Category:Two Worlds II Creatures]]
[[Category:Two Worlds II Creatures]]
[[Category:Two Worlds Creatures]]
[[Category:Two Worlds Creatures]]

Revision as of 16:06, December 24, 2012


Varns are intelligent jackal-like humanoids that like desert terrain which were supposedly created by the White Dragon to steal dragon eggs. They are found in both Two Worlds and Two Worlds II. Their strength is in numbers. They are known to be resistant to lightning and shock based attacks, but fairly vulnerable to all other elements.

In Two Worlds II, Varns are capable of wielding Water Magic, Earth Magic and even Necromancy. They can be found in Tribes as small as in Threes or as large as Sixes. These Varn Tribes are littered around Cheznaddar , Hatmandor and across the Savannah of Antaloor.

They can prove to be a nuisance at the beginning of Two Worlds 2 as they are tough to beat with starter weaponry.