Draft:Shattered Embrace:Arveran: Difference between revisions

The Two Worlds Wiki - Documenting Two Worlds since 2008.
Jump to navigation Jump to search
Fandom Two Worlds>Qqs83
(some geo info added)
Fandom Two Worlds>Qqs83
mNo edit summary
Line 4: Line 4:
The central city of the island is [[Shadinar]], located in it's northeastern part. From there, three major regions of the island can be entered, each adjacent to it's walls: wild [[Karatree Reach]] lies to the west, dangerous [[Sharrean Forest]] to the south, and the [[Morrag Peninsula]] is located in between. Each must be visited to complete the main story of DLC, but access to each is unlocked in a fixed order.
The central city of the island is [[Shadinar]], located in it's northeastern part. From there, three major regions of the island can be entered, each adjacent to it's walls: wild [[Karatree Reach]] lies to the west, dangerous [[Sharrean Forest]] to the south, and the [[Morrag Peninsula]] is located in between. Each must be visited to complete the main story of DLC, but access to each is unlocked in a fixed order.


There are two major hiil chains that form the natural borders between all three regions. [[Qual'atar Hills]] separate Karatree Reach from the Morrag Peninsula, and also house dangerous [[Qual'atar Canyons]]. More narrow chain of [[Vael'nir Hills]] separate the Peninsula from the Sharrean Forest, although [[Thunder Pass]][[Vale'nir | ]]once allowed transportation between the two. Two major rivers of Arveran are [[Averian River|Averian ]]and [[Gramordan River|Gramordan]] (the latter being a tributary of the former), both located on the Morrag Peninsula.
There are two major hiil chains that form the natural borders between all three regions. [[Qual'atar Hills]] separate Karatree Reach from the Morrag Peninsula, and also house dangerous [[Qual'atar Canyons]]. More narrow chain of [[Vael'nir Hills]] separate the Peninsula from the Sharrean Forest, although [[Thunder Pass]][[Vale'nir | ]]used to allow transportation between the two. Two major rivers of Arveran are [[Averian River|Averian ]]and [[Gramordan River|Gramordan]] (the latter being a tributary of the former), both located on the Morrag Peninsula.


Shadinar is not the only city on the island. The ruins of three other cities (see below) can be also explored, each located in a different region. The western tip of the Morrag Peninsula was magically sunken centuries before, transforming into the [[Clody Bay]], where another settlement was later built.  
Shadinar is not the only city on the island. The ruins of three other cities (see below) can be also explored, each located in a different region. The western tip of the Morrag Peninsula was magically sunken centuries before, transforming into the [[Clody Bay]], where another settlement was later built.  

Revision as of 16:50, December 26, 2019

Arveran is a remote island introduced in Shattered Embrace DLC. It's the main arena of the expansion (two others being alien realms of Outworld and the Red Dimension).

Geography

The central city of the island is Shadinar, located in it's northeastern part. From there, three major regions of the island can be entered, each adjacent to it's walls: wild Karatree Reach lies to the west, dangerous Sharrean Forest to the south, and the Morrag Peninsula is located in between. Each must be visited to complete the main story of DLC, but access to each is unlocked in a fixed order.

There are two major hiil chains that form the natural borders between all three regions. Qual'atar Hills separate Karatree Reach from the Morrag Peninsula, and also house dangerous Qual'atar Canyons. More narrow chain of Vael'nir Hills separate the Peninsula from the Sharrean Forest, although Thunder Pass used to allow transportation between the two. Two major rivers of Arveran are Averian and Gramordan (the latter being a tributary of the former), both located on the Morrag Peninsula.

Shadinar is not the only city on the island. The ruins of three other cities (see below) can be also explored, each located in a different region. The western tip of the Morrag Peninsula was magically sunken centuries before, transforming into the Clody Bay, where another settlement was later built.

Politics

At the time of the Hero's visit, the entire island is ruled from Shadinar by the Elves as their Kingdom. However, to understand the plot of the DLC, one must learn of the island's past.

In ancient time, Arveran was a home of multi-racial Utopian state known as the Triumvirate, designed by the Founders as a perfect society. During that era, the Elves lived only in one region of the island, while two other regions were inhabited by Orcs and Humans, respectively. Each race has its own Lord (three of them jointly ruled the island), and also a separate capital: the mighty cities of Lorrendar, Gromshar and Tar-Dalnir housed the majority of each race's population.

The major event that changed that was the Tenebrae Invasion that left three cities in ruins. A new era of cooperation began, since three races were forced to jointly build a common home, Shadinar, to survive. A completion of this city opened a centuries-long era of prosperity.

The second major event in Arveran's history was the civil war known as the Troubles which shattered a harmony between the three races. The Elves defeated both the Humans and the Orcs, who were either killed, or fled. Ruling the entire island for the first time, the victors have proclaimed the Kingdom that replaced the Triumvirate (now obsolete). However, the policy of the ruling dynasty still has internal opponents, including some terrorists.

A western shores of Arveran also hosts a non-Elven merchant town of Freehaven, which is totally independent from the Elves. Run by a mixture of Motharks and Humans, it provides its neighbors with various goods imported from elsewhere.