Draft:Two Worlds II:Getting to Hatmandor: Difference between revisions

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{{Quote Text|From what Ghortarius described, this has to be the Savannah.  Need to find my way to Hatmandor.}}
{{Quote Text|From what Ghortarius described, this has to be the Savannah.  Need to find my way to Hatmandor.}}
Approach the City Guard at the gates to [[Hatmandor]] and he will tell you to seek Commander [[Gart Valarin]] in [[Cheznaddar]].
{{Quote Text|Hatmandor's closed due to an ongoing murder investigation.  There's a man in Cheznaddar, Hatmandor's sister city, who I've heard could grant me permission to enter... one Commander Valarin.}}
Head to the new location of the Getting to Hatmandor pin.  To get there, go west-southwest until you find two wooden doors that are open a crack.  Run through there and you should see a large gazebo in front of you (the "dounut" shape on the map).  Go under it and you will find Valarin talking to the bartender.  Speak with him and accept the quest.
{{Quote Text|Looking for Jarrad, Commander Gart Valarin's informant.  He'll be the key in whether or not I can proceed with my mission.}}




[[Category:Two Worlds II Quests]]
[[Category:Two Worlds II Quests]]
[[Category:Chapter I: Steps to the Tower]]
[[Category:Chapter I: Steps to the Tower]]

Revision as of 15:53, January 4, 2011

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Walkthrough

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Approach the City Guard at the gates to Hatmandor and he will tell you to seek Commander Gart Valarin in Cheznaddar.

Template:Quote Text

Head to the new location of the Getting to Hatmandor pin. To get there, go west-southwest until you find two wooden doors that are open a crack. Run through there and you should see a large gazebo in front of you (the "dounut" shape on the map). Go under it and you will find Valarin talking to the bartender. Speak with him and accept the quest.

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