Draft:Two Worlds II:Getting to Hatmandor: Difference between revisions

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{{Quote Text|Looking for Jarrad, Commander Gart Valarin's informant.  He'll be the key in whether or not I can proceed with my mission.}}
{{Quote Text|Looking for Jarrad, Commander Gart Valarin's informant.  He'll be the key in whether or not I can proceed with my mission.}}
The "Getting to Hatmandor" symbol now changes from a blue pin to a red "X" in southwest Cheznaddar.  To get there, go west, then south.  You'll want to go into the door to the farthest south and marked on your map with a flag if the quest is selected.  This is Jarrad's house.  Inside, through the door on your left, you will find a [[Wisdom]] [[Skillbooks|Skillbook]].  When you are ready, go upstairs and talk to [[Jarrad]].




[[Category:Two Worlds II Quests]]
[[Category:Two Worlds II Quests]]
[[Category:Chapter I: Steps to the Tower]]
[[Category:Chapter I: Steps to the Tower]]

Revision as of 16:08, January 4, 2011

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Walkthrough

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Approach the City Guard at the gates to Hatmandor and he will tell you to seek Commander Gart Valarin in Cheznaddar.

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Head to the new location of the Getting to Hatmandor pin. To get there, go west-southwest until you find two wooden doors that are open a crack. Run through there and you should see a large gazebo in front of you (the "dounut" shape on the map). Go under it and you will find Valarin talking to the bartender. Speak with him and accept the quest.

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The "Getting to Hatmandor" symbol now changes from a blue pin to a red "X" in southwest Cheznaddar. To get there, go west, then south. You'll want to go into the door to the farthest south and marked on your map with a flag if the quest is selected. This is Jarrad's house. Inside, through the door on your left, you will find a Wisdom Skillbook. When you are ready, go upstairs and talk to Jarrad.