Two Worlds:Qudinaar: Difference between revisions

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Fandom Two Worlds>Gor Goroth
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Fandom Two Worlds>Gor Goroth
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{{Location
|Image          =
|Type            = Human City
|Area            = North Anteloor,
|Residents      =
|Merchants      =
|Quests          =
}}
The third major city in North [[Antaloor]], Quidinar is a home to all the assorted guilds and their respective trainers and merchants. There is a small Necromancer presence there as well. In the western corner of the city is a dwarven furnace which is a key point in the Hero's quest to free Kira.  Quidinar is the only way to access South Antaloor unless the Hero has invested a point in [[Swimming]].
The third major city in North [[Antaloor]], Quidinar is a home to all the assorted guilds and their respective trainers and merchants. There is a small Necromancer presence there as well. In the western corner of the city is a dwarven furnace which is a key point in the Hero's quest to free Kira.  Quidinar is the only way to access South Antaloor unless the Hero has invested a point in [[Swimming]].
[[Category:Locations]]
[[Category:Locations]]
[[Category:Cities]]
[[Category:Cities]]

Revision as of 01:19, December 22, 2009

Template:Location The third major city in North Antaloor, Quidinar is a home to all the assorted guilds and their respective trainers and merchants. There is a small Necromancer presence there as well. In the western corner of the city is a dwarven furnace which is a key point in the Hero's quest to free Kira.  Quidinar is the only way to access South Antaloor unless the Hero has invested a point in Swimming.