Two Worlds:Qudinaar: Difference between revisions

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The third major city in North [[Antaloor]], Quidinar is a home to all the assorted guilds and their respective trainers and merchants. There is a small Necromancer presence there as well. In the western corner of the city is a dwarven furnace which is a key point in the Hero's quest to free Kira. Quidinar is the only way to access South Antaloor unless the Hero has invested a point in [[Swimming]].
Qudinar (sometimes spelled Qudinaar) is the third major city in North [[Antaloor]], Quidinar is a home to all the guilds and their respective trainers and merchants. There is a small Necromancer presence there as well. In the western corner of the city is a dwarven furnace which is a key point in the Hero's quest to free Kira. Quidinar is the only way to access South Antaloor without [[Swimming]].


[[Category:Locations]]
[[Category:Locations]]
[[Category:Cities]]
[[Category:Cities]]

Revision as of 10:17, December 14, 2010

Template:Location Qudinar (sometimes spelled Qudinaar) is the third major city in North Antaloor, Quidinar is a home to all the guilds and their respective trainers and merchants. There is a small Necromancer presence there as well. In the western corner of the city is a dwarven furnace which is a key point in the Hero's quest to free Kira. Quidinar is the only way to access South Antaloor without Swimming.