Draft:Two Worlds II:Smart Mat: Difference between revisions

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Smart Mat is a common criminal that starts a conversation with you once you have accepted the [[Desertgate]] quest. He will ask for 500 auras for a forged writ of protection. However, it is advised that you do not give him the money. If you do, he will proceed to go inside a house near the Bayan teleport and make good on his escape.
Smart Mat is a common criminal that starts a conversation with you once you have accepted the [[Desertgate]] quest. He will ask for 500 auras for a forged writ of protection. However, it is advised that you do not give him the money. If you do, he will proceed to go inside a house near the Bayan teleport and make good on his escape.
[[Category:Two Worlds II Characters]]
[[Category:Two Worlds II Characters]]
[[Category:Characters]]

Revision as of 18:08, July 11, 2021

Template:Character TW2 Smart Mat is a common criminal that starts a conversation with you once you have accepted the Desertgate quest. He will ask for 500 auras for a forged writ of protection. However, it is advised that you do not give him the money. If you do, he will proceed to go inside a house near the Bayan teleport and make good on his escape.