Lore:Varn: Difference between revisions
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[[File:-672637187.jpg|frame|Varn Picture]] | |||
'''Varns''' are intelligent jackal-like humanoids that like desert terrain which was supposedly created by the {{Lore|White Dragon}} to steal dragon eggs. They are found in both {{TwoWorlds|Two Worlds}} and {{TwoWorldsII|Two Worlds II}}. Their strength is in numbers. They are known to be resistant to lightning and shock based attacks, but fairly vulnerable to all other elements. | |||
In Two Worlds II, Varns are capable of wielding {{Lore|Water Magic}}, {{Lore|Earth Magic}} and even {{Lore|Necromancy}}. They can be found in Tribes as small as Three or as large as Sixe. These Varn Tribes are littered around {{Lore|Cheznaddar}}, {{Lore|Hatmandor}} and across the {{Lore|Savannah}} of {{Lore|Antaloor}}. | |||
They can prove to be a nuisance at the beginning of Two Worlds 2 as they are tough to beat with starter weaponry. | |||
==References== | |||
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[[Category: | [[Category:Races]] |
Revision as of 22:19, September 29, 2021
File:-672637187.jpg
Varn Picture
Varns are intelligent jackal-like humanoids that like desert terrain which was supposedly created by the White Dragon to steal dragon eggs. They are found in both Two Worlds and Two Worlds II. Their strength is in numbers. They are known to be resistant to lightning and shock based attacks, but fairly vulnerable to all other elements.
In Two Worlds II, Varns are capable of wielding Water Magic, Earth Magic and even Necromancy. They can be found in Tribes as small as Three or as large as Sixe. These Varn Tribes are littered around Cheznaddar, Hatmandor and across the Savannah of Antaloor.
They can prove to be a nuisance at the beginning of Two Worlds 2 as they are tough to beat with starter weaponry.