Lore:Varn: Difference between revisions

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[[File:-672637187.jpg|frame|Varn Picture]]
{{Infobox Race
  | name        = Varn
  | image      = Two Worlds - Varn model.png
  | description = A Varn in {{TwoWorldsII|Two Worlds II}}.
  | location    = Various continents.
  | species    = Varn
  | status      = Alive
  | debut      = {{TwoWorlds|Two Worlds}}
  | latest      = {{TwoWorldsII|Echoes of the Dark Past}}
  | creator    =
  | artist      =
  | va_en      =
  | media_en    =
  | va_en2      =
  | media_en2  =
  | va_en3      =
  | media_en3  =
  | va_de      =
  | media_de    =
  | va_de2      =
  | media_de2  =
  | va_de3      =
  | media_de3  =
}}


'''Varns''' are intelligent jackal-like humanoids that like desert terrain which was supposedly created by the {{Lore|White Dragon}} to steal dragon eggs. They are found in both {{TwoWorlds|Two Worlds}} and {{TwoWorldsII|Two Worlds II}}. Their strength is in numbers. They are known to be resistant to lightning and shock based attacks, but fairly vulnerable to all other elements.
'''Varns''' also known as jackals, are a relatively intelligent cross between humans and wolves<ref>{{TwoWorlds|Two Worlds}} {{TwoWorlds|Strategy Guide}} P 187. ISBN:0-979551333-0-7.</ref> that prefer desert terrain. They originate in the {{Lore|Dra'kar Desert}}.<ref>{{TwoWorldsII|Two Worlds II}} {{TwoWorldsII|Official Strategy Guide}} P 218. ISBN:978-3940252-15-9</ref> They were supposedly created by the {{Lore|White Dragon}} to steal {{Lore|dragon eggs}}. They regularly lay sulfur crystals on an altar in the desert to summon the White Dragon and line the pathway to their altar with the heads of Groms.<ref>{{TwoWorlds|Two Worlds}} {{TwoWorlds|Strategy Guide}} P 191. ISBN:0-979551333-0-7.</ref>


In Two Worlds II, Varns are capable of wielding {{Lore|Water Magic}}, {{Lore|Earth Magic}} and even {{Lore|Necromancy}}. They can be found in Tribes as small as Three or as large as Sixe. These Varn Tribes are littered around {{Lore|Cheznaddar}}, {{Lore|Hatmandor}} and across the {{Lore|Savannah}} of {{Lore|Antaloor}}.
Varns walk upright, bear fangs and, have a wolf's head. They can tear off quite a chunk of their opponent’s flesh and are known to consume {{Lore|human}} meat. Individual clans often have Shamans who possess powerful spells. {{Lore|Weapons}} and {{Lore|armor}} are part of the Varns standard equipment –and this, combined with their intelligence and sheer animal strength lead to them being some formidable foes.<ref>{{Meta|Two Worlds: The Temptation Antaloor Post}} Issue 9</ref>


They can prove to be a nuisance at the beginning of Two Worlds 2 as they are tough to beat with starter weaponry.
==Appearances==
===Games===
* {{TwoWorlds|Two Worlds}} - {{TwoWorlds|Varns}}
* {{TwoWorldsII|Two Worlds II}} - {{TwoWorldsII|Varns}}.
* {{TwoWorldsII|Pirates of the Flying Fortress}}.
* {{TwoWorldsII|Echoes of the Dark Past}} - {{TwoWorldsII|The Begrimed Grotto}} {{PCOnly}}
 
===In Lore===
* {{Lore|Varn Names}}
 
===Noteworthy Members===
* {{Lore|Qudamah}}
* {{Lore|Dawg}} - {{TwoWorldsII|Echoes of the Dark Past}}.
 
==Locations==
<div style="text-align: center;"><big>'''Two Worlds'''</big></div>
Varns exist in small tribes exclusively in the desert region of the unnamed continent in {{TwoWorlds|Two Worlds}}.
 
<div style="text-align: center;"><big>'''Two Worlds II'''</big></div>
Varn Tribes are littered around {{Lore|Cheznaddar}}, {{Lore|Hatmandor}} and across the {{Lore|Savannah}} of {{Lore|Antaloor}}.They can be found in Tribes as small as three or as large as Six.
 
<div style="text-align: center;"><big>'''Echoes of the Dark Past {{PCOnly}}'''</big></div>
Varn mercenaries appear in The Begrimed Grotto {{PCOnly}} online quest.
 
==Combat==
===Strengths===
<div style="text-align: center;"><big>'''Two Worlds II'''</big></div>
In Two Worlds II, Varns are capable of wielding {{Lore|Water Magic}}, {{Lore|Earth Magic}} and even {{Lore|Necromancy}}. They can prove difficult at the start of the game as they are tough to beat with starter weaponry. They're resistant to shock damage.
 
===Weaknesses===
<div style="text-align: center;"><big>'''Two Worlds'''</big></div>
Axe, Earth Magic
 
<div style="text-align: center;"><big>'''Two Worlds II'''</big></div>
Their strength is in numbers. They are known to be resistant to lightning and shock-based attacks, but fairly vulnerable to all other elements.
 
==Gallery==
<gallery>
Two Worlds - Varn model.png      | A Varn model from Two Worlds.
Two Worlds II - Varn example.jpg | A Varn in Two Worlds II.
Two Worlds II EotDP - Dawg.png  | Dawg, a Varn mercenary in Echoes of the Dark Past.
</gallery>
 
==Trivia==
* Varm Shamans like to call themselves "The Wolf's Heart". This is because the central organs of the body emit high mana values.<ref>{{TwoWorldsII|Two Worlds II}} {{TwoWorldsII|Official Strategy Guide}} P 280. ISBN:978-3940252-15-9</ref>
<!--
The source is the Two Worlds II Strategy guide. A quest from Rogdor. It's not apparent if the ambush was by Varns, so this trivia is hidden for that reason.
 
* After the {{Lore|Battle of Oswaroth}}, one of the few surviving units of {{Lore|Orcs}} was ambushed by a camp of Varns. With the help of a mercenary named {{Lore|Velroy}}, a friend of the camp.
-->
 
==In Other Languages==
{| border="0" style="width: 100%;"
|{{ColumnBegin}}
{{ColumnBreak|width=50%}}
{{In Other Languages
  | en    = Varn
  | fr    = Varn
  | fr_us =
  | es    =
  | es_us =
  | de    = Varn
  | it    =
  | ja    =
  | ko    =
  | ru    =
  | zh    =
  | td    =
  | pt    =
  | pt_br =
  | pl    =
  | hun  = Varn
}}
{{ColumnBreak|width=50%}}
{{In Other Languages
  | en    = Jackal
  | fr    =
  | fr_us =
  | es    =
  | es_us =
  | de    = Schakale
  | it    =
  | ja    =
  | ko    =
  | ru    =
  | zh    =
  | td    =
  | pt    =
  | pt_br =
  | pl    =
  | hun  = Sakálok
}}
{{ColumnEnd}}
|}
 
==See Also==
{{Races of Antaloor Navbox}}


==References==
==References==
<references />
<references />
{{Licensed Content (Fandom Two Worlds Wiki)}}


[[Category:Races]]
[[Category:Races]]
[[Category:Two Worlds Races]]
[[Category:Two Worlds II Races]]
[[Category:Echoes of the Dark Past Races]]
[[Category:Non-Playable Races]]
[[Category:Hybrid Races]]

Revision as of 20:05, January 16, 2022

Varn
Two Worlds - Varn model.png
A Varn in Two Worlds II.
Genus Information
Species Varn
Status Alive
Background information
Earliest appearance Two Worlds
Most recent appearance Echoes of the Dark Past


Varns also known as jackals, are a relatively intelligent cross between humans and wolves[1] that prefer desert terrain. They originate in the Dra'kar Desert.[2] They were supposedly created by the White Dragon to steal dragon eggs. They regularly lay sulfur crystals on an altar in the desert to summon the White Dragon and line the pathway to their altar with the heads of Groms.[3]

Varns walk upright, bear fangs and, have a wolf's head. They can tear off quite a chunk of their opponent’s flesh and are known to consume human meat. Individual clans often have Shamans who possess powerful spells. Weapons and armor are part of the Varns standard equipment –and this, combined with their intelligence and sheer animal strength lead to them being some formidable foes.[4]

Appearances

Games

In Lore

Noteworthy Members

Locations

Two Worlds

Varns exist in small tribes exclusively in the desert region of the unnamed continent in Two Worlds.

Two Worlds II

Varn Tribes are littered around Cheznaddar, Hatmandor and across the Savannah of Antaloor.They can be found in Tribes as small as three or as large as Six.

Echoes of the Dark Past PC only

Varn mercenaries appear in The Begrimed Grotto PC only online quest.

Combat

Strengths

Two Worlds II

In Two Worlds II, Varns are capable of wielding Water Magic, Earth Magic and even Necromancy. They can prove difficult at the start of the game as they are tough to beat with starter weaponry. They're resistant to shock damage.

Weaknesses

Two Worlds

Axe, Earth Magic

Two Worlds II

Their strength is in numbers. They are known to be resistant to lightning and shock-based attacks, but fairly vulnerable to all other elements.

Gallery

Trivia

  • Varm Shamans like to call themselves "The Wolf's Heart". This is because the central organs of the body emit high mana values.[5]

In Other Languages

See Also

Template:Races of Antaloor Navbox

References

  1. Two Worlds Strategy Guide P 187. ISBN:0-979551333-0-7.
  2. Two Worlds II Official Strategy Guide P 218. ISBN:978-3940252-15-9
  3. Two Worlds Strategy Guide P 191. ISBN:0-979551333-0-7.
  4. Two Worlds: The Temptation Antaloor Post Issue 9
  5. Two Worlds II Official Strategy Guide P 280. ISBN:978-3940252-15-9

Template:Licensed Content (Fandom Two Worlds Wiki)