Draft:Two Worlds:Dead Knight: Difference between revisions
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Dead Knights are well known from Two Worlds 1 as ruthless, hard to kill undead sentients. They wielded a variety of weaponry, were resistant to many forms of physical damage and were generally badass. In TW2 they're confined to Tainted areas and Swamps. Way to the Witch's hut in the Swamps is blocked by a horde of those undead enemies, so beware. As with all humanoid sentients special caution has to be paid to fighting more than one at the same time - they will try to surround, flank or block path to their archers/mages. | Dead Knights are well known from Two Worlds 1 as ruthless, hard to kill undead sentients. They wielded a variety of weaponry, were resistant to many forms of physical damage and were generally badass. In TW2 they're confined to Tainted areas and Swamps. Way to the Witch's hut in the Swamps is blocked by a horde of those undead enemies, so beware. As with all humanoid sentients special caution has to be paid to fighting more than one at the same time - they will try to surround, flank or block path to their archers/mages. | ||
[[File:Dead_night.jpg|thumb|left]] | [[File:Dead_night.jpg|thumb|left]] | ||
[[Category:Two Worlds II | |||
[[Category:Two Worlds II Beasts]] |
Revision as of 12:30, November 23, 2010
Dead Knights are well known from Two Worlds 1 as ruthless, hard to kill undead sentients. They wielded a variety of weaponry, were resistant to many forms of physical damage and were generally badass. In TW2 they're confined to Tainted areas and Swamps. Way to the Witch's hut in the Swamps is blocked by a horde of those undead enemies, so beware. As with all humanoid sentients special caution has to be paid to fighting more than one at the same time - they will try to surround, flank or block path to their archers/mages.