Draft:Two Worlds:Heal: Difference between revisions

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Fandom Two Worlds>Phicr
(Fiddling with formatting one last time)
Fandom Two Worlds>Phicr
(Improve mana cost formula and link to the Mana Cost page for more info.)
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|additionalcard=+ 1500 HP
|additionalcard=+ 1500 HP
|additionalduration=
|additionalduration=
|additionalmana=+ 5.75
|additionalmana=+ 40/7 ≈ 5.714
}}</onlyinclude>Heal is an air [[magic]] spell that restores HP.
}}</onlyinclude>Heal is an air [[magic]] spell that restores HP.
==Formulas==
==Formulas==
Line 19: Line 19:
Healling power is calculated using the formula:<syntaxhighlight lang="julia">
Healling power is calculated using the formula:<syntaxhighlight lang="julia">
(cards * spell_booster_level * 100) +
(cards * spell_booster_level * 100) +
(cards * air_school_level * 100)
(cards * air_magic_level * 100)
</syntaxhighlight>
</syntaxhighlight>


*<code>cards</code> = Number of heal cards
*<code>cards</code> = Number of Heal cards
*<code>spell_booster_level</code> = Level increased by [[Spell Booster|spell boosters]]
*<code>spell_booster_level</code> = Level increased by [[Spell Booster|Spell Boosters]]
*<code>air_school_level</code> = Level of air school
*<code>air_magic_level</code> = Level of [[Air Magic]]


Examples:
Examples:
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===Mana Cost===
===Mana Cost===
Mana consumption is calculated approximately by the formula:<syntaxhighlight lang="julia">
Mana consumption is calculated by the formula:<syntaxhighlight lang="julia">
round(45 + max(0, cards + air_school_level + spell_booster_level - 3) * 5.75)
floor(40 + 40/7 + max(0, cards + air_magic_level + spell_booster_level - 3) * 40/7)
</syntaxhighlight>
</syntaxhighlight>


*round(x): Function, rounds number to the nearest integer from <code>x</code>. Ties are rounded to the nearest even.
For examples and more information, see the [[Mana Cost]] page.<br />
** Examples: <code>round(1.2) = 1</code>, <code>round(2.7) = 3</code>, <code>round(3.5) = 4</code>, <code>round(4.5) = 4</code>
*<code>max(x,y)</code>: Function, returns the greatest number among its arguments.
**Examples: <code>max(1,2) = 2</code>, <code>max(0,-2) = 0</code>
*<code>cards</code>, <code>air_school_level</code>, <code>spell_booster_level</code>: same as HP restoration formula
 
Examples:
 
* 1 card, 0 spell boosters, air school level 1: <code>45 + floor(max(0, -1) * 5.75)</code> MP = <code>45 + floor(0 * 5.75)</code> MP = <code>45 + 0</code> MP = 45 MP
* 3 cards, 0 spell boosters, air school level 1: <code>45 + floor(max(0, 1) * 5.75)</code> MP = <code>45 + floor(1 * 5.75)</code> MP = <code>45 + 6</code> MP = 51 MP
*3 cards, 0 spell boosters, air school level 15: <code>45 + floor(max(0, 15) * 5.75)</code> MP = <code>45 + floor(15 * 5.75)</code> MP = <code>45 + 86</code> MP = 131 MP
*3 cards, 2 spell boosters, air school level 15: <code>45 + floor(max(0, 18) * 5.75)</code> MP = <code>45 + floor(18 * 5.75)</code> MP = <code>45 + 103</code> MP = 148 MP
 
This result is still off by one sometimes, so more research is necessary to find the exact formula.
 
<br />
[[Category:Air Magic]]
[[Category:Air Magic]]

Revision as of 16:13, January 20, 2021

Template:ItemInfoBoxHeal is an air magic spell that restores HP.

Formulas

HP Restoration

Healling power is calculated using the formula:<syntaxhighlight lang="julia"> (cards * spell_booster_level * 100) + (cards * air_magic_level * 100) </syntaxhighlight>

  • cards = Number of Heal cards
  • spell_booster_level = Level increased by Spell Boosters
  • air_magic_level = Level of Air Magic

Examples:

  • 3 cards, 0 spell boosters, air school level 1: 0 + (1 * 3 * 100) HP = 300 HP
  • 3 cards, 0 spell boosters, air school level 15: 0 + (15 * 3 * 100) HP = 4500 HP
  • 3 cards, 2 spell boosters, air school level 10: (3 * 3 * 100) + (15 * 3 * 100) HP = 900 + 4500 HP = 5400 HP


Mana Cost

Mana consumption is calculated by the formula:<syntaxhighlight lang="julia"> floor(40 + 40/7 + max(0, cards + air_magic_level + spell_booster_level - 3) * 40/7) </syntaxhighlight>

For examples and more information, see the Mana Cost page.