Draft:Two Worlds:Merchants Guild: Difference between revisions

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'''The Merchants Guild''', is a collection of a select group of prominent merchants and shop keepers, that control most of the trading and bartering throughout, [[Antaloor]]. the Guild also has a memebr's tax that all memebrs must pay to the guild in return for the benefits of joining. the guild itself is an old organization, that have a long exetnding history to the times of the first [[Dwarves|Dwarven]] merchant's and great discoveries Four centuries ago. The Dwarven merchants were renowned for their experience in trading and transportation of wares. [[Karr Hamza]], the first Dwarven organization, was the first form of an organized trading guild. This oraganization was very powerful when the, [[War of the gods]], destroyed it completely. '''The Merchant's Guild''', was the first [[Humans|human]] trading organization which was founded according to the, [[Dwarves]], trading rules. In 325, The name of the guild was officialy changed to the, [[Merchants Association]], and so it has been to this day. The '''Dwarves''' was that extends even beyond the boundries of the [[Orcs|Orcish]] city of, [[Gor Gammar]], and the outpost is still standing till this very day.
'''The Merchants Guild''', is a collection of a select group of prominent merchants and shop keepers, that control most of the trading and bartering throughout, [[Antaloor]]. the Guild also has a memebr's tax that all memebrs must pay to the guild in return for the benefits of joining. the guild itself is an old organization, that have a long exetnding history to the times of the first [[Dwarves|Dwarven]] merchant's and great discoveries Four centuries ago. The Dwarven merchants were renowned for their experience in trading and transportation of wares. [[Karr Hamza]], the first Dwarven organization, was the first form of an organized trading guild. This oraganization was very powerful when the, [[War of the gods]], destroyed it completely. '''The Merchant's Guild''', was the first [[Humans|human]] trading organization which was founded according to the, [[Dwarves]], trading rules. In 325, The name of the guild was officialy changed to the, [[M[[Merchants Association|erchants Association]]]], and so it has been to this day. The '''Dwarves''', are conidered the most masterful traders of the races of, [[Antaloor]]. in the known records, The '''Dwarves''', founded their first trading post in the far reaches  of the deserts of the, [[New Drak'ar]], that extends even beyond the boundries of the [[Orcs|Orcish]] city of, [[Gor Gammar]], and the post is still standing till this very day.
==Reputation==
==Reputation==



Revision as of 02:38, July 19, 2012

The Merchants Guild, is a collection of a select group of prominent merchants and shop keepers, that control most of the trading and bartering throughout, Antaloor. the Guild also has a memebr's tax that all memebrs must pay to the guild in return for the benefits of joining. the guild itself is an old organization, that have a long exetnding history to the times of the first Dwarven merchant's and great discoveries Four centuries ago. The Dwarven merchants were renowned for their experience in trading and transportation of wares. Karr Hamza, the first Dwarven organization, was the first form of an organized trading guild. This oraganization was very powerful when the, War of the gods, destroyed it completely. The Merchant's Guild, was the first human trading organization which was founded according to the, Dwarves, trading rules. In 325, The name of the guild was officialy changed to the, [[Merchants Association]], and so it has been to this day. The Dwarves, are conidered the most masterful traders of the races of, Antaloor. in the known records, The Dwarves, founded their first trading post in the far reaches of the deserts of the, New Drak'ar, that extends even beyond the boundries of the Orcish city of, Gor Gammar, and the post is still standing till this very day.

Reputation

Ranks

Rank Description Perks
2/10 You now have the Sand title and privileges.
4/10 You retain the Bronze title and privileges.
6/10 You retain the Steel title and privileges.